Multiplayer Quake over your PC, DS, and PSP
Now we all know the real issue over multiplayer on your “homebrewed” Quake is that there’s usually no one to play against. The pre-defined servers are usually empty. The only way to get around that hassle was if you had the opportunity to create your own server and connect to it. Passa91 from YouTube has sent us an email saying that he has figured out a way to do just that, and he’s even documented a how-to into a video. View it below:
Cross platform multiplayer, homebrew style! Of course, the big hurdle is that you have to have a wireless network installed locally for it to work. A wireless LAN card or a wireless access point wired to the PC server is bare minimum. Server and network settings might be a problem, too. The PSP homebrew game used in the video is a continuation of Peter Mackay and Chris Swindle’s work on Quake for PSP. And it reached version 2, complete with infrastructure mode for connecting to servers.
On the other hand, the DS would require its own version of the open-sourced Quake (the one by Simon Hall), and of course, a homebrew enabled DS. Both releases provided below will have the ability to connect to servers via infrastructure mode, thus allowing you to connect to the server.
And just in case you don’t have a copy of GLQuake, WinQuake or a retail version of Quake, you can attempt the procedure with the shareware version (available at any Quake fan site or major download site). Just don’t forget to run a dedicated server – listen servers seem to have serious lag issues. And do not forget to go through the Readmes of the homebrew versions for complete installation procedures and proper warnings.
Download: Quake for PSP v2.0
Download: Quake DS pre-release 2
Now we all know the real issue over multiplayer on your “homebrewed” Quake is that there’s usually no one to play against. The pre-defined servers are usually empty. The only way to get around that hassle was if you had the opportunity to create your own server and connect to it. Passa91 from YouTube has sent us an email saying that he has figured out a way to do just that, and he’s even documented a how-to into a video. View it below:
Cross platform multiplayer, homebrew style! Of course, the big hurdle is that you have to have a wireless network installed locally for it to work. A wireless LAN card or a wireless access point wired to the PC server is bare minimum. Server and network settings might be a problem, too. The PSP homebrew game used in the video is a continuation of Peter Mackay and Chris Swindle’s work on Quake for PSP. And it reached version 2, complete with infrastructure mode for connecting to servers.
On the other hand, the DS would require its own version of the open-sourced Quake (the one by Simon Hall), and of course, a homebrew enabled DS. Both releases provided below will have the ability to connect to servers via infrastructure mode, thus allowing you to connect to the server.
And just in case you don’t have a copy of GLQuake, WinQuake or a retail version of Quake, you can attempt the procedure with the shareware version (available at any Quake fan site or major download site). Just don’t forget to run a dedicated server – listen servers seem to have serious lag issues. And do not forget to go through the Readmes of the homebrew versions for complete installation procedures and proper warnings.
Download: Quake for PSP v2.0
Download: Quake DS pre-release 2