MySims game designer gushes about the Wii
How’s the ride been so far, transferring the Sims from the PC to the Wii? Robin Hunckie, Game Designer of Maxis answered that very question at the GDC, and she was nothing short of ecstatic.
“The Wii is so cool… oh my gosh. Almost everyone on my team is a Nintendo fan. Almost all game developers are Nintendo fans… We were really excited to build a Wii game,” she gushed. And yeah, from the way she kept at it, we’re not having any difficulty at all that they indeed are fans.
Anyway, she also revealed that MySims will be dabbling still in experimentation, and will actually continue giving awards for it. And as for making the game suitable for a Wii, she wanted to remove as much of the micro-management tasks from the game. “At one point, a sort of senior creative in the project came to me and said, ‘It’s not a Sims game if they don’t pee.’ … [But] there’s other things in life to do, too.”
And of course, as is the now-common dilemma of developers bringing games to the Wii, they had to make sure that the controllers would fit into the experience. According to her, she likes the way Rayman Raving Rabbids and WarioWare integrated their elements into the controller, “but she wants more depth [from it].”
In the meantime, check out these images on the design process of MySims.
Via Joystiq
How’s the ride been so far, transferring the Sims from the PC to the Wii? Robin Hunckie, Game Designer of Maxis answered that very question at the GDC, and she was nothing short of ecstatic.
“The Wii is so cool… oh my gosh. Almost everyone on my team is a Nintendo fan. Almost all game developers are Nintendo fans… We were really excited to build a Wii game,” she gushed. And yeah, from the way she kept at it, we’re not having any difficulty at all that they indeed are fans.
Anyway, she also revealed that MySims will be dabbling still in experimentation, and will actually continue giving awards for it. And as for making the game suitable for a Wii, she wanted to remove as much of the micro-management tasks from the game. “At one point, a sort of senior creative in the project came to me and said, ‘It’s not a Sims game if they don’t pee.’ … [But] there’s other things in life to do, too.”
And of course, as is the now-common dilemma of developers bringing games to the Wii, they had to make sure that the controllers would fit into the experience. According to her, she likes the way Rayman Raving Rabbids and WarioWare integrated their elements into the controller, “but she wants more depth [from it].”
In the meantime, check out these images on the design process of MySims.
Via Joystiq