Nachbaur on March to Glory’s inspirations and other adaptations

Xerxes - Image 1We’re not too certain about the movie or the graphic novel, but we’re pretty sure that you are quite excited about Collision Studios 300: March to Glory. The game’s producer Jeff Nachbaur doesn’t really mind of you don’t care about the other adaptations as he pointed out that the game is pretty much stand-alone.

According to the producer, Collision Studios designed the game in such a way that players will be fine even though they don’t watch the movie or read the novel. Speaking of design, Nachbaur explained that March to Glory isn’t a simple beat ’em up game. He said,

Most beat ’em ups feel repetitive because the combat system is overly simplified or superfluous to your combat goals. We make combos necessary. We make sure that you need to accomplish something specific. This requires the player to constantly think and consider what choice is the best choice and this engages the player.

Leonidas - Image 1Despite that, Nachbaur shared that their developers took some inspiration from other games and movies. Some of these include Spartan Total Warrior, Lord of the Rings, Mark of Kri, Rise of the Kasai, as well as Samurai Warriors. The producer continued and mentioned that given all these, plus the movie and the comic book, March to Glory definitely has a lot to live up to:

Our color palette is a bit more broad, closer to the comic than the film, but our visuals on average are very movie based. Our cinematics are comic depictions of film assets. We also didn’t go for actor likeness with many of the character but stuck more to the comic roots.

Nachbaur spoke about some of the game’s certain aspects especially that of Leonidas’. He revealed that at first, they considered having little first aid kits that players can pick up to replenish health but it looked and felt alien. They also thought of having “rally points” wherein players would stand on a platform and repeatedly press a button to gain health. All the while, Leonidas would be screaming and pumping up the troops.

Lastly, Nachbaur mentioned that he is not quite fond of the in-game Primitives. Based on Persian tribes, these are highly evasive and agile set of people so it is really hard to be effective against them.

Xerxes - Image 1We’re not too certain about the movie or the graphic novel, but we’re pretty sure that you are quite excited about Collision Studios 300: March to Glory. The game’s producer Jeff Nachbaur doesn’t really mind of you don’t care about the other adaptations as he pointed out that the game is pretty much stand-alone.

According to the producer, Collision Studios designed the game in such a way that players will be fine even though they don’t watch the movie or read the novel. Speaking of design, Nachbaur explained that March to Glory isn’t a simple beat ’em up game. He said,

Most beat ’em ups feel repetitive because the combat system is overly simplified or superfluous to your combat goals. We make combos necessary. We make sure that you need to accomplish something specific. This requires the player to constantly think and consider what choice is the best choice and this engages the player.

Leonidas - Image 1Despite that, Nachbaur shared that their developers took some inspiration from other games and movies. Some of these include Spartan Total Warrior, Lord of the Rings, Mark of Kri, Rise of the Kasai, as well as Samurai Warriors. The producer continued and mentioned that given all these, plus the movie and the comic book, March to Glory definitely has a lot to live up to:

Our color palette is a bit more broad, closer to the comic than the film, but our visuals on average are very movie based. Our cinematics are comic depictions of film assets. We also didn’t go for actor likeness with many of the character but stuck more to the comic roots.

Nachbaur spoke about some of the game’s certain aspects especially that of Leonidas’. He revealed that at first, they considered having little first aid kits that players can pick up to replenish health but it looked and felt alien. They also thought of having “rally points” wherein players would stand on a platform and repeatedly press a button to gain health. All the while, Leonidas would be screaming and pumping up the troops.

Lastly, Nachbaur mentioned that he is not quite fond of the in-game Primitives. Based on Persian tribes, these are highly evasive and agile set of people so it is really hard to be effective against them.

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