Nanodesktop v0.2 for the PSP
Filippo Battaglia has released version 0.2 of his library for Windows, Linux, and PSP – the Nanodesktop. Just to give you a bit of what’s it all about, this app will easily let developers write homebrew for the PSP homebrew Emulator for Windows (PSPE) because it hides many of the hassling parts of programming in the PSPE environment.
Aside from that this will also take care of the differences between C code for PSP3 homebrews and for PSP homebrew – ergo homebrew devs could write a program in C code and run it on PSPE. For more info on how to use this useful tool, check out the app’s PDF manual that comes with the download. Anyhow, here’s what’s new with this release.
- Introduced NanoTile video acceleration;
- Introduced code deviation: it guarantees the compatibility of our modified PSPSDK with not Nanodesktop applications;
- ndDevIL has been updated on base of 1.6.8 RC2 version of DevIL , integrating new bug fixes;
- Introduced n different scopes in Nanodesktop library;
- Introduced KSU (Kernel Services to User) mode;
- Introduced Raw-IR code in Nanodesktop_HAL;
- ndHighGUI has been rewritten to ensure fastest rendering;
- ndHighGUI now supports new error manager system;
- Makefile_PSPE.mak and Makefile_PSP.mak has been updated to ensure less compilation troubles;
- Fixed a trouble in WMI routines that caused a crash when a WinMenuItem had a ZString different from its NameItem;
- Introduced ndHAL_XFPU wrapper that provides trasparent mathematical acceleration support;
- Written new cvSumPixels.cpp, with Ultra Fast Integration for faster performances in objects recognition;
- Memory manager (malloc and free) now is very faster;
- Fixed a trouble in windows maximization/minimization under PSP.
- Introduced ndHAL_GetPad_Analog for using PSP pad in analog mode
Download: [Nanodesktop v0.2]
Discuss: [Forum Release Thread]
Filippo Battaglia has released version 0.2 of his library for Windows, Linux, and PSP – the Nanodesktop. Just to give you a bit of what’s it all about, this app will easily let developers write homebrew for the PSP homebrew Emulator for Windows (PSPE) because it hides many of the hassling parts of programming in the PSPE environment.
Aside from that this will also take care of the differences between C code for PSP3 homebrews and for PSP homebrew – ergo homebrew devs could write a program in C code and run it on PSPE. For more info on how to use this useful tool, check out the app’s PDF manual that comes with the download. Anyhow, here’s what’s new with this release.
- Introduced NanoTile video acceleration;
- Introduced code deviation: it guarantees the compatibility of our modified PSPSDK with not Nanodesktop applications;
- ndDevIL has been updated on base of 1.6.8 RC2 version of DevIL , integrating new bug fixes;
- Introduced n different scopes in Nanodesktop library;
- Introduced KSU (Kernel Services to User) mode;
- Introduced Raw-IR code in Nanodesktop_HAL;
- ndHighGUI has been rewritten to ensure fastest rendering;
- ndHighGUI now supports new error manager system;
- Makefile_PSPE.mak and Makefile_PSP.mak has been updated to ensure less compilation troubles;
- Fixed a trouble in WMI routines that caused a crash when a WinMenuItem had a ZString different from its NameItem;
- Introduced ndHAL_XFPU wrapper that provides trasparent mathematical acceleration support;
- Written new cvSumPixels.cpp, with Ultra Fast Integration for faster performances in objects recognition;
- Memory manager (malloc and free) now is very faster;
- Fixed a trouble in windows maximization/minimization under PSP.
- Introduced ndHAL_GetPad_Analog for using PSP pad in analog mode
Download: [Nanodesktop v0.2]
Discuss: [Forum Release Thread]