Natal dev details coming in February at Gamesfest conferences

Xbox 360 - Image 1Can’t wait to find out more about Natal, aren’t you? After Microsoft‘s denial on the rumors of Natal’s release date, we now get something more concrete as regards the release of new information for the said technology.

Project Natal - Image 1Can’t wait to find out more about Natal, aren’t you? After Microsoft‘s denial on the rumors of Natal’s release date, we now get something more concrete as regards the release of new information for the said technology.

Official word is coming, but you’re gonna have to wait till February of 2010 to get it. The big reveal for Natal is going to happen at the Microsoft Gamesfest conferences that month. With the event taking a year off in the scene, it now promises to bring more surprises sure to delight gamers. The 2010 MS Gamesfest conferences have events planned and lined up for the USA, the UK and Japan.

In the conferences, Microsoft will be featuring “two full tracks solely dedicated to disclosing never-before seen details of game development using Project Natal.” One track will focus on designing for Natal:

Project Natal not only revolutionizes the way people play games, but also changes the way games are designed and created. The Project Natal Design track will present innovative thinking and ideas to help you take your game from office to living room — creating new ways to work, building showcase experiences, diving user intent, and designing gestures for UI versus game interactions. Discover best practices and what makes the “magic” in a Project Natal game.

The other track, meanwhile, will cover the technical aspects of the camera peripheral:

Project Natal provides a groundbreaking new way for games to use natural user motion to interact with the Xbox 360. Experience the future now, with this cutting-edge technology! Join us to learn how to develop world-class titles using Project Natal, which provides many exciting new features that can be challenging to programmers. In the Project Natal Technical track, we will walk you through how to overcome these challenges with a combination of classic techniques and new thinking. We will explore the depths of this exciting technology and dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics. No controller required!


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Via Develop

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