Need for Speed: ProStreet Racing Developer Interview video

More info abound the latest upcoming title in the Need for Speed franchise, Need for Speed: ProStreet in this developer interview. Here, Matt Little sits down to talk about what’s going into the game and what they’ve done to distinguish it from today’s Forzas, Gran Turismos and Burnouts.

It seems that the developers, Matt Little specifically, wanted the raw feeling of drifting one’s car at speeds of more than 90 miles per hour, instead of the usual 40-50 mph we see often. Drag racing is also built into the game, and Matt promises that it’s going to be deeper and more involving than in the past game, as well as being more intense.

Three major draws for the game also came up in the interview – namely, the game skirting the edge between arcade and realistic driving, car damage and tire smoke. While the latter two are pretty much self-explanatory, the former is a little bit more complex. Matt explains that Need For Speed: ProStreet‘s driving style can’t be quantified by saying it’s closer to Gran Turismo or to Burnout, but another niche entirely. He elaborates by saying that it will have that realistic feel, but also have the arcade sensation by which it’s accessible to almost anyone who picks up the controller to play it.

Need for Speed: ProStreet is definitely looking good. Enjoy the video.

More info abound the latest upcoming title in the Need for Speed franchise, Need for Speed: ProStreet in this developer interview. Here, Matt Little sits down to talk about what’s going into the game and what they’ve done to distinguish it from today’s Forzas, Gran Turismos and Burnouts.

It seems that the developers, Matt Little specifically, wanted the raw feeling of drifting one’s car at speeds of more than 90 miles per hour, instead of the usual 40-50 mph we see often. Drag racing is also built into the game, and Matt promises that it’s going to be deeper and more involving than in the past game, as well as being more intense.

Three major draws for the game also came up in the interview – namely, the game skirting the edge between arcade and realistic driving, car damage and tire smoke. While the latter two are pretty much self-explanatory, the former is a little bit more complex. Matt explains that Need For Speed: ProStreet‘s driving style can’t be quantified by saying it’s closer to Gran Turismo or to Burnout, but another niche entirely. He elaborates by saying that it will have that realistic feel, but also have the arcade sensation by which it’s accessible to almost anyone who picks up the controller to play it.

Need for Speed: ProStreet is definitely looking good. Enjoy the video.

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