NEOGEO CDZ Emulator 0.5 Beta 2 for PSP Released
Fast would be an understatement to describe how the guys responsible for developments on the NeoGeo are, at dishing out updates. I was checking out the website one minute and already in the process of writing an article on the Beta 1 when all of a sudden, there it was, Beta 2 updates. Don’t get me wrong, I am not complaining (and I am pretty sure, so are you). I am in awe at their dedication to the project. Kudos to the team!
Changelog:
Beta 1
- NeoGeo emulation modified according to the same changes made on ngepsp
- With the change above, the internal structure has been largely modified, thus making the state data unusable (cannot select Load).
- Raster effect supported. I added this to ngepsp just to test it out. If you enable it, the emulation speed will suffer a big drop due to the heavy calculation of this effect.
- Problems introduced from the Windows version have been fixed:
1. ssideki2 – the ground disappears when raster effect is enabled.
2. Karnovr – the background of Jean stage/round 1 is not showing.
- Some games run faster (the opening of Galford in Shin Samurai Spirit and etc.
Beta 2
- Timer processing fixed.
- Watchdog processing fixed.
- State save version update. The compatibility with older versions is now void.
Thanks a bunch to Jeff Chen for the translation.
Download: [NEOGEO CDZ Emulator 0.5 Beta 2 for PSP (English Binary)]
[NEOGEO CDZ Emulator 0.5 beta 2 for PSP (Japanese Binary)]
Via neocdz
Fast would be an understatement to describe how the guys responsible for developments on the NeoGeo are, at dishing out updates. I was checking out the website one minute and already in the process of writing an article on the Beta 1 when all of a sudden, there it was, Beta 2 updates. Don’t get me wrong, I am not complaining (and I am pretty sure, so are you). I am in awe at their dedication to the project. Kudos to the team!
Changelog:
Beta 1
- NeoGeo emulation modified according to the same changes made on ngepsp
- With the change above, the internal structure has been largely modified, thus making the state data unusable (cannot select Load).
- Raster effect supported. I added this to ngepsp just to test it out. If you enable it, the emulation speed will suffer a big drop due to the heavy calculation of this effect.
- Problems introduced from the Windows version have been fixed:
1. ssideki2 – the ground disappears when raster effect is enabled.
2. Karnovr – the background of Jean stage/round 1 is not showing.
- Some games run faster (the opening of Galford in Shin Samurai Spirit and etc.
Beta 2
- Timer processing fixed.
- Watchdog processing fixed.
- State save version update. The compatibility with older versions is now void.
Thanks a bunch to Jeff Chen for the translation.
Download: [NEOGEO CDZ Emulator 0.5 Beta 2 for PSP (English Binary)]
[NEOGEO CDZ Emulator 0.5 beta 2 for PSP (Japanese Binary)]
Via neocdz