About WiFi network play:
Download: [NesterJ for PSP Ver1.20alpha]Limitations
[Major Problems]
[Minor Problems]
* Of course you will need some NES ROMs to run in the emulator. You should also keep all the settings from the 2 PSP consistent to prevent potential hang-ups.
[Major Problems]
- The game will stop if too many communication errors are encountered. (This is not a hang-up, but the refresh of the screen is stopped.)
To recover from this problem, just press the Home button to exit.
[Minor Problems]
- Sound processing is changed. Some changes in sound are present.
- UI of the WiFi Network is not very friendly.
- Cannot select player (just thought so, haven't tried)
- When WiFi Network Play starts, you will not be able to return to local play. The only way to fix is to exit NesterJ and start again.
- Communication timing is not satisfactory yet. (still in adjustment)
- You can still use functions that should not be used in WiFi mode, such as State Load and ROM selection.
- Change the network settings in PSP to AdHoc.
- Launch NesterJ and load the ROM you want to play with.
- Select "Wifi Network Play (Adhoc)" from the menu. (Remember to turn on the WLan switch on the left side of the PSP)
- Wait a second and you will see a message saying "sceNetInit() done." displayed. (From now on this PSP is in standby mode for WiFi play)
- Set another PSP into the standby mode, and it will display the MAC address and the ROM image name on the first PSP.
- Press O button to send a connection request.
- Press O button to accept connection requests from other PSPs.
* Of course you will need some NES ROMs to run in the emulator. You should also keep all the settings from the 2 PSP consistent to prevent potential hang-ups.
About WiFi network play:
Download: [NesterJ for PSP Ver1.20alpha]Limitations
[Major Problems]
[Minor Problems]
* Of course you will need some NES ROMs to run in the emulator. You should also keep all the settings from the 2 PSP consistent to prevent potential hang-ups.
[Major Problems]
- The game will stop if too many communication errors are encountered. (This is not a hang-up, but the refresh of the screen is stopped.)
To recover from this problem, just press the Home button to exit.
[Minor Problems]
- Sound processing is changed. Some changes in sound are present.
- UI of the WiFi Network is not very friendly.
- Cannot select player (just thought so, haven't tried)
- When WiFi Network Play starts, you will not be able to return to local play. The only way to fix is to exit NesterJ and start again.
- Communication timing is not satisfactory yet. (still in adjustment)
- You can still use functions that should not be used in WiFi mode, such as State Load and ROM selection.
- Change the network settings in PSP to AdHoc.
- Launch NesterJ and load the ROM you want to play with.
- Select "Wifi Network Play (Adhoc)" from the menu. (Remember to turn on the WLan switch on the left side of the PSP)
- Wait a second and you will see a message saying "sceNetInit() done." displayed. (From now on this PSP is in standby mode for WiFi play)
- Set another PSP into the standby mode, and it will display the MAC address and the ROM image name on the first PSP.
- Press O button to send a connection request.
- Press O button to accept connection requests from other PSPs.
* Of course you will need some NES ROMs to run in the emulator. You should also keep all the settings from the 2 PSP consistent to prevent potential hang-ups.
