New Killzone 2 patch 1.20 goes live *Update*
Barely a week since the previous patch, Guerrilla Games has yet again released a new upgrade for Killzone 2. Patch v1.20 throws in more stability fixes and other improvements to hinder those sneaky players trying to exploit some bugs. Changelog in the full article.
*Update* For those wondering (as if the servers being down weren’t clue enough), US gets the patch later today.
Barely a week since the previous patch, Guerrilla Games has yet again released a new upgrade for Killzone 2. Patch v1.20 throws in more stability fixes and other improvements to hinder those sneaky players trying to exploit some bugs.
Unlike the last time with patch v1.11, we now have a full changelog for v1.20:
- Stability issue regarding randomly named games resolved.
- Stability fix when rapidly tapping (X) can cause crash on spawn-select.
- Stability issue regarding SaboteurÂ’s disguise ability resolved.
- Stability fix on ‘Creating game’ with a blank name.
- Stability fix for repeatedly entering exiting game.
- The Ignore list functionality corrected.
- Unlock of “Frontrunner” Medal now functioning correctly.
- Fix for incorrect award of win to clan not showing for game resolved.
- Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
- Issue with not being able to defuse the Search and Destroy objective resolved.
- HUD issue correction during Assassination mode when playing as a Medic.
- Controller input tweaks and modifications.
- Fix for auto-lock on of shotgun exploit.
- Fix for D-Charge issues in Campaign mode.
*Update* For those who were wondering (as if the servers being down weren’t clue enough)… from the PlayStation US forums:
NOTE: The patch will be going live in Europe first and the US later on today. In the mean time, do not attempt to play across regions. I wont be here when it goes live tonight. Have a good Friday folks.
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Via PlayStation EU