Nibris game designer talks Raid over the River
Nibris, the Polish game developer, could be compared to an indie rock band in the sense that it’s just one of a handful of game developers who chose to not take the mainstream road and independently create games for Nintendo. Independent and enigmatic are the two things that best describe the company, as it takes a while for them to update us with their projects- the black and white, gothic horror game Sadness and the shooter game Raid Over the River.
Now, Nibris game designer and art director Marek Okron granted an interview with Cubed3 and talked about Raid Over the River. It’s just too bad that he didn’t kill two birds with one stone as he didn’t give an update about the going-ons with Sadness.
He mentions that Nibris aims to create the best shooter ever with Raid and their ticket to that could be the fact that they have new ideas to introduce to the community which would be told via a story mode strictly related to onscreen actions. Aside from that, he hopes to win them over with the game’s intuitive controls, new boss fight approaches, and your ships special abilities which isn’t just fire power.
The team is also shying away from the shooter-game stigma – wherein most games falling in this category tends to fall short in the plot department. He mentions that “story mode at “easy” level will be a challenging, yet not frustrating, experience. There will be a lot of action, a few plot twists and spectacular air battles – for everyone who wants to play it.” He also realizes the fact that there are some gamers who don’t really give a rat’s behind about the story, so the game also has an arcade mode which is all about the kills, points and scraping enemy bullets.
When asked about influences to create the game, Okron mentioned the Don Pachi series which according to him is “difficult but fun to play.” Their unit designs were influenced by historic designs like German airplanes designs from the era of World War II. He also expressed Nibris’ desire to work with Pikmin because of “loads of creativity.” Something to look forward to? Well, dreaming is still free, so that’s all we could do for now.
Via Cubed3
Nibris, the Polish game developer, could be compared to an indie rock band in the sense that it’s just one of a handful of game developers who chose to not take the mainstream road and independently create games for Nintendo. Independent and enigmatic are the two things that best describe the company, as it takes a while for them to update us with their projects- the black and white, gothic horror game Sadness and the shooter game Raid Over the River.
Now, Nibris game designer and art director Marek Okron granted an interview with Cubed3 and talked about Raid Over the River. It’s just too bad that he didn’t kill two birds with one stone as he didn’t give an update about the going-ons with Sadness.
He mentions that Nibris aims to create the best shooter ever with Raid and their ticket to that could be the fact that they have new ideas to introduce to the community which would be told via a story mode strictly related to onscreen actions. Aside from that, he hopes to win them over with the game’s intuitive controls, new boss fight approaches, and your ships special abilities which isn’t just fire power.
The team is also shying away from the shooter-game stigma – wherein most games falling in this category tends to fall short in the plot department. He mentions that “story mode at “easy” level will be a challenging, yet not frustrating, experience. There will be a lot of action, a few plot twists and spectacular air battles – for everyone who wants to play it.” He also realizes the fact that there are some gamers who don’t really give a rat’s behind about the story, so the game also has an arcade mode which is all about the kills, points and scraping enemy bullets.
When asked about influences to create the game, Okron mentioned the Don Pachi series which according to him is “difficult but fun to play.” Their unit designs were influenced by historic designs like German airplanes designs from the era of World War II. He also expressed Nibris’ desire to work with Pikmin because of “loads of creativity.” Something to look forward to? Well, dreaming is still free, so that’s all we could do for now.
Via Cubed3