Nintendo about the LiveMotion Wii development tool

click on this thumnail to get a better view of the LiveMove DiagramNintendo and AiLive Inc. have recently announced the availability of LiveMove, an Artificial Intelligence product, that allows the Wiimote to learn.

They proudly claim that instead of complicated programming, developers now only need to take a few minutes to train the Wii Remote through examples. They say that LiveMove allows developers to just focus on creative work without the burden of having coding as a requirement.

A quick look at AiLive’s official site tells us a few more things about LiveMove. It boasts that LiveMove can recognize player motion from the Wii controller at run-time and can differentiate any set of movements you can think of. The site also boasts that developers can create a recognizer for any particular movement in just mere minutes.

The tool is so precise that it can differentiate between 40 different motions on 8 Wii remotes or Nunchuks simultaneously. What’s more is that it does all that using less than 5% of the Wii CPU. Also, and this is most of the time, its total memory usage is below 700K.

LiveMove is currently available exclusively to Wii developers and has a mass-adoption license fee of around 2,500 dollars per seat. Tutorials and demos for this will be offered by AiLive.

So now that we know what the development tools can do, I guess we should demand a bit more from developers when it comes to incorporating the Wiimote‘s capabilities into their games. Tools like this should mean more fun for us gamers. If we feel that games using LiveMotion has a control scheme that is even close to responsive, we better speak up.

Anyway, we’re putting up a read link that should lead to AiLive’s “white paper” on the LiveMotion development tool, for your convenience, you know, just in case youÂ’re down with that kind of thing.

click on this thumnail to get a better view of the LiveMove DiagramNintendo and AiLive Inc. have recently announced the availability of LiveMove, an Artificial Intelligence product, that allows the Wiimote to learn.

They proudly claim that instead of complicated programming, developers now only need to take a few minutes to train the Wii Remote through examples. They say that LiveMove allows developers to just focus on creative work without the burden of having coding as a requirement.

A quick look at AiLive’s official site tells us a few more things about LiveMove. It boasts that LiveMove can recognize player motion from the Wii controller at run-time and can differentiate any set of movements you can think of. The site also boasts that developers can create a recognizer for any particular movement in just mere minutes.

The tool is so precise that it can differentiate between 40 different motions on 8 Wii remotes or Nunchuks simultaneously. What’s more is that it does all that using less than 5% of the Wii CPU. Also, and this is most of the time, its total memory usage is below 700K.

LiveMove is currently available exclusively to Wii developers and has a mass-adoption license fee of around 2,500 dollars per seat. Tutorials and demos for this will be offered by AiLive.

So now that we know what the development tools can do, I guess we should demand a bit more from developers when it comes to incorporating the Wiimote‘s capabilities into their games. Tools like this should mean more fun for us gamers. If we feel that games using LiveMotion has a control scheme that is even close to responsive, we better speak up.

Anyway, we’re putting up a read link that should lead to AiLive’s “white paper” on the LiveMotion development tool, for your convenience, you know, just in case youÂ’re down with that kind of thing.

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