Nintendo on its gaming community: we’re about quantity, not quality
It’s the question we all asked about the Wii: “where the hell are the hardcore games?” Here’s your answer. According to Nintendo’s Reggie Fils-Aime, “instead of competing for the very best players, we decided to shoot for the most players.”
Well. A tiny piece of my Zelda heart just broke.
It’s the question long-time gamers keep asking about the Wii: “where the hell are the hardcore games?“
Here’s your answer. According to Nintendo of America prez Reggie Fils-Aime, “instead of competing for the very best players, we decided to shoot for the most players.”
Well. A tiny piece of my Zelda heart just broke.
Personally, I may enjoy mowing down aliens and saving the world, but I have to acknowledge that not everyone has the same sense as mine for their entertainment.
Yeah, you acknowledged the part of the gaming population who think Wii Sports is the height of video gaming. Where’s the love?
[Games like Nintendogs, Brain Age and Wii Fit are revolutionary titles that] question the very definition of a video game, and they’re also changing the way we look at the software business. […] Wider appeal can also translate to longer appeal and maybe even to better appeal.
Translation: you’ll like whatever we give you because everyone likes it too, so shut it. He concluded with:
If there were journalists here today from core gamer sites, they’d be grousing, ‘yeah, well what about us?’ So, I don’t want to disappoint them even in absentia.
Saying this, he cited games like Punch Out!, Sin and Punishment, and The Conduit. Ports and a third-party game. Not exactly what I’d call dedication to core gamers.
Via Gamasutra