Nintendo’s Yoshiaki Koizumi on cryptic messages, other Miyamoto quirks

Super Mario Galaxy by Nintendo - Image 1Behind Super Mario Galaxy‘s smashing success is Nintendo’s Yoshiaki Koizumi, the director in charge of the Italian plumber’s latest title. In an interview, he talks about development of the game and sneaking story elements past Miyamoto who wants his games simple.

Check out the interview’s highlights at the full article!

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While the world is thanking Shigeru Miyamoto for creating the video game industry’s most popular icon, Yoshiaki Koizumi gets the props for crafting and directing the development of Nintendo Company Ltd.’s recent massive hit Super Mario Galaxy on the Nintendo Wii. In an interview, Koizumi shared a few things about how they work on games there at Ninty, and how he’s been sneaking his ideas of storyline elements past Miyamoto for years.

Gamers don’t really expect deep stories from Mario titles, and according to Koizumi, it’s because Miyamoto is not too keen on storylines. “Those are aspects of the games that Miyamoto wasn’t nearly as fond of and occasionally didn’t like,” said Galaxy‘s director as he talked about sneaking story elements past Nintendo EAD (the division in Nintendo responsible for Super Mario Galaxy) and Miyamoto’s radars for years.

Koizumi, whose former dream was to become a film director, says his style in game design is different from Miyamoto’s. The man behind The Legend of Zelda: Link’s Awakening’s story who’s been pushing for elements that evoke emotion since he joined Nintendo said, “for a long time, it really felt like telling a story in a Mario game was something that wasn’t allowed.”

As one would imagine, working with Nintendo’s big man who revitalized gaming with an Italian plumber sounds very demanding. When asked about Miyamoto’s contribution to Super Mario Galaxy‘s development, Koizumi replied, “Mario has a creator, Miyamoto, and you have to consider Mr. Miyamoto’s thoughts when you’re making a Mario game.”

The team at Nintendo EAD sends ideas to Miyamoto for feedback, but it gets tougher from there. Koizumi was quoted saying:

Over time, as all of these broad ideas get a little more narrowly defined, the feedback becomes a little more subtle, until finally it gets to the point where Miyamoto will give us feedback, and the only person who has any idea what it means is me. And everyone else who is CC’ed on these emails from Miyamoto have absolutely no idea what he is talking about.

It’s up to Koizumi to bridge the information gap between Miyamoto and the development team, which the director compared to playing puzzles in Brain Age. He is grateful, however, to Miyamoto for being so cryptic and abstract that it spurs creative ideas from developers.

Apparently, Miyamoto’s style works wonders for Nintendo. Not only is he a major innovator in the video game industry, but a simple “Hey, can you make something with spherical worlds?” from him also ended up with a game revered as the groundbreaking Super Mario 64‘s true sequel.

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