No Horizons massively multiplayer online turn-based strategy game announced

No Horizons. No patience to wait for you to make your turn, either. - Image 1 No Horizons. No patience to wait for you to make your turn, either. - Image 2 No Horizons. No patience to wait for you to make your turn, either. - Image 3

In yet another sign of the potential – or madness – of MMO-ing various different game IP and genres, Australian-based devs ICNH Games announced their first massively multiplayer online game No Horizons, a turn-based interactive strategy title that plays out across an entire world of players – up to “tens of thousands of players per server,” says their PR.

Yes, we heard the sudden pangs of doubt and incredulity, too. “MMO + turn-based?” No other game title has been so aptly titled: this fusion of concepts will either be a stroke of genius, a stroke of luck, or a stroke – to the head. No Horizons, indeed.

No Horizons will take place on a vast world so large that no single player could hope to explore it all (but one will try…). A rich landscape with many climates and varied topography. The player’s challenge will be to set up and thrive their own culture on this playing ground – even underground, underwater, and on sky islands.

Think something like an MMO Civilizations – honestly, that’s the closest we can come to imagining it. These screenshots did help in drawing up that picture, though. ICNH is targeting a December 2007 release date for No Horizons.

No Horizons - Image 1 No Horizons - Image 2 No Horizons - Image 3 No Horizons - Image 4

No Horizons. No patience to wait for you to make your turn, either. - Image 1 No Horizons. No patience to wait for you to make your turn, either. - Image 2 No Horizons. No patience to wait for you to make your turn, either. - Image 3

In yet another sign of the potential – or madness – of MMO-ing various different game IP and genres, Australian-based devs ICNH Games announced their first massively multiplayer online game No Horizons, a turn-based interactive strategy title that plays out across an entire world of players – up to “tens of thousands of players per server,” says their PR.

Yes, we heard the sudden pangs of doubt and incredulity, too. “MMO + turn-based?” No other game title has been so aptly titled: this fusion of concepts will either be a stroke of genius, a stroke of luck, or a stroke – to the head. No Horizons, indeed.

No Horizons will take place on a vast world so large that no single player could hope to explore it all (but one will try…). A rich landscape with many climates and varied topography. The player’s challenge will be to set up and thrive their own culture on this playing ground – even underground, underwater, and on sky islands.

Think something like an MMO Civilizations – honestly, that’s the closest we can come to imagining it. These screenshots did help in drawing up that picture, though. ICNH is targeting a December 2007 release date for No Horizons.

No Horizons - Image 1 No Horizons - Image 2 No Horizons - Image 3 No Horizons - Image 4

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