Not enough awesome? Crackdown only broke even

Crackdown - Image 1Crackdown wasn’t such a success after all. This was the revelation given out by Realtime Worlds boss, Dave Jones. Despite all the grand  posturing about how awesome the game was, in actuality, they only sold enough to break even.

Crackdown wasn’t such a success after all. This was the revelation given out by Realtime Worlds boss, Dave Jones. Despite all the grand  posturing about how awesome the game was, in actuality, they only sold enough to break even.

Crackdown - Image 1
Down.

“With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even,” said Jones. “It was due to the amount of factors that were out of our control as the developer, influences such as GameStop‘s amazing used-game sales; we know 1.5 million new copies were sold, but it’s likely there were 2.5, three million sold when you include used.”

Yeowch. GameStop hurting game devs. Now who would’ve thought.


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Via Gamasutra

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