NVIDIA and Havok Demonstrate World’s First GPU-Powered Game Physics Solution

NVIDIA Corporation, the leader in programmable graphics processor technologies, and Havok, the game industry’s leading supplier of cross-platform middleware, will be demonstrating a physics effects solution that runs completely on a graphics processing unit (GPU) —an industry first—at this year’s Game Developer Conference (GDC) in San Jose, California (March 21st through 24th).

The new software product from Havok—called Havok FX™—enables the simulation of dramatically-detailed physical phenomena in PC games, when powered by GPUs such as NVIDIA GeForce®7 or 6 Series GPUs and further amplified with NVIDIA SLI multi-GPU technology. The Havok FX product is currently in early release to select developers and is expected to be available this summer.

 

NVIDIA Corporation, the leader in programmable graphics processor technologies, and Havok, the game industry’s leading supplier of cross-platform middleware, will be demonstrating a physics effects solution that runs completely on a graphics processing unit (GPU) —an industry first—at this year’s Game Developer Conference (GDC) in San Jose, California (March 21st through 24th).

The new software product from Havok—called Havok FX™—enables the simulation of dramatically-detailed physical phenomena in PC games, when powered by GPUs such as NVIDIA GeForce®7 or 6 Series GPUs and further amplified with NVIDIA SLI multi-GPU technology. The Havok FX product is currently in early release to select developers and is expected to be available this summer.

 

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