NWN2: Mask of the Betrayer not an expansion, says Obsidian
Some would argue, but lead designer Kevin Saunders couldn’t stress it out more – Obsidian Entertainment‘s Neverwinter Nights 2: Mask of the Betrayer is no mere expansion. Saunders defines an expansion as “something that’s unworthy of being called a game,” something NWN2: Mask of the Betrayer is not.
For starters, the latest addition to NWN2 promises around 25 hours of quality gaming time. Mask of Betrayal not only offers new content, but also opens up countless possibilities for the community. Those in the know will instantly realize that this means good mods to come.
Here’s what Saunders says about Neverwinter Nights 2: Mask of the Betrayer in his blog:
We designed Mask of the Betrayer so that most of what we did for the single-player campaign was of benefit to the community. We chose locations and creatures that we felt would provide great new content for the modders to use.
Naysayers would intrude saying it’s still NWN2 with extra substance, but for Saunders, it’s NWN2.5. Beyond an extended story or bonus races and classes, Saunders promises that this creative masterpiece which took a year of his life “will bring us closer to the ideal D&D computer role-playing environment we’re all striving to create.”
Some would argue, but lead designer Kevin Saunders couldn’t stress it out more – Obsidian Entertainment‘s Neverwinter Nights 2: Mask of the Betrayer is no mere expansion. Saunders defines an expansion as “something that’s unworthy of being called a game,” something NWN2: Mask of the Betrayer is not.
For starters, the latest addition to NWN2 promises around 25 hours of quality gaming time. Mask of Betrayal not only offers new content, but also opens up countless possibilities for the community. Those in the know will instantly realize that this means good mods to come.
Here’s what Saunders says about Neverwinter Nights 2: Mask of the Betrayer in his blog:
We designed Mask of the Betrayer so that most of what we did for the single-player campaign was of benefit to the community. We chose locations and creatures that we felt would provide great new content for the modders to use.
Naysayers would intrude saying it’s still NWN2 with extra substance, but for Saunders, it’s NWN2.5. Beyond an extended story or bonus races and classes, Saunders promises that this creative masterpiece which took a year of his life “will bring us closer to the ideal D&D computer role-playing environment we’re all striving to create.”