NY Times: Wii sounds like ‘We’ for a reason

The Nintendo Wii - Image 1The NY Times recently ran an article about the secret of the Wii’s success – and it’s a bit anticlimactic, yet very, very true when you take into consideration the massive failure the GameCube was. We get you the lowdown on what sort of hat-trick Nintendo pulled off into making the Wii such a smash hit.

So what’s the answer to the Wii being such a hit? Friends. One of the main causes that the GameCube tanked was Nintendo being aloof and cold to most third-party game developers who wanted to develop games for the legendary company, preferring to make the games in-house and keep it that way.
 
And while the GameCube can certainly hold its own against its last-gen rivals the PS2 and the Xbox, it suffered from a crippling lack of games – games that could have easily and readily been made had Nintendo been just a little nicer.

Now, they’re not just being nice, but they’re being all buddy-buddy with the developers. Long before the Nintendo Wii hit shelves, Ninty executives actually appealed to parties such as Namco Bandai to develop games for the console – the group going around to demonstrate a working prototype.

And while technically, it falls behind the PlayStation 3 and the Xbox 360, it got a very neglected and very profitable audience – the non-gamer demographic – hooked into gaming, this owing to the Wii’s motion-sensing capabilities that got gamers off the couch and moving around. This innovative take on gaming, combined with Nintendo’s now proactive efforts in reaching out to developers, fueled a fire that made the Wii as successful as it is today.

Good game, Nintendo – you’ve living proof that nice guys don’t always finish last. You can check out the read link for the full article.

The Nintendo Wii - Image 1The NY Times recently ran an article about the secret of the Wii’s success – and it’s a bit anticlimactic, yet very, very true when you take into consideration the massive failure the GameCube was. We get you the lowdown on what sort of hat-trick Nintendo pulled off into making the Wii such a smash hit.

So what’s the answer to the Wii being such a hit? Friends. One of the main causes that the GameCube tanked was Nintendo being aloof and cold to most third-party game developers who wanted to develop games for the legendary company, preferring to make the games in-house and keep it that way.
 
And while the GameCube can certainly hold its own against its last-gen rivals the PS2 and the Xbox, it suffered from a crippling lack of games – games that could have easily and readily been made had Nintendo been just a little nicer.

Now, they’re not just being nice, but they’re being all buddy-buddy with the developers. Long before the Nintendo Wii hit shelves, Ninty executives actually appealed to parties such as Namco Bandai to develop games for the console – the group going around to demonstrate a working prototype.

And while technically, it falls behind the PlayStation 3 and the Xbox 360, it got a very neglected and very profitable audience – the non-gamer demographic – hooked into gaming, this owing to the Wii’s motion-sensing capabilities that got gamers off the couch and moving around. This innovative take on gaming, combined with Nintendo’s now proactive efforts in reaching out to developers, fueled a fire that made the Wii as successful as it is today.

Good game, Nintendo – you’ve living proof that nice guys don’t always finish last. You can check out the read link for the full article.

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