Oblivion: Shivering Isles expansions critical bug discovered!
Attention Shivering Isles (for the Xbox 360 and PC) adventurers: if you haven’t known already, then you might want to know that your Shivering Isles’ days are numbered. According to reports coming in from the World Wide Web, it seems that Oblivion‘s 25% additional content pack has also shipped with a game-ending bug.
And it doesn’t matter if you haven’t even gone through the Portal to the Daedric Prince’s plane: as long as you install the Shivering Isles, the countdown starts immediately after loading or starting a new game. The bug is heavily rooted in the system’s Form ID generation, where it’s internal mechanics could force other items to disappear from the world.
Once the symptom is observed from vendors who seem to be missing items you sold them earlier, it’s only a matter of time till the game “craps out on you.” Preventive solution? Don’t install the US$ 30 content, and wait for Bethesda‘s official fix for the issue. Yes, they are currently at work to address the bug. An official statement from Bethesda…well, stated:
Regarding the issue in which Form ID’s are being used at a high rate in the Shivering Isles content; we are aware of the issue and we are currently looking into a solution. We appreciate your patience, especially from those of you affected by this issue, as we carefully work out a fix that will correct this problem without adding any new issues.
The PC community have already addressed the issue with their own versions of patches, permanently fixing the issue from ever happening again. There has been no full confirmation of the bug on Xbox 360, but just to make sure you can find out if the bug is affecting you by doing the following: drop an object from inventory on the ground, save, quit, reload. If the item’s not there, it’s an indication that the rollover has already occurred.
Also, the performance of the game is an indicator of how long your game will continue to run fine. If the game runs at around 30 FPS, the game will run fine for 150 hours, and that is all. The faster the FPS, the earlier the bug hits.
Via Unofficial Elder Scrolls Pages
Attention Shivering Isles (for the Xbox 360 and PC) adventurers: if you haven’t known already, then you might want to know that your Shivering Isles’ days are numbered. According to reports coming in from the World Wide Web, it seems that Oblivion‘s 25% additional content pack has also shipped with a game-ending bug.
And it doesn’t matter if you haven’t even gone through the Portal to the Daedric Prince’s plane: as long as you install the Shivering Isles, the countdown starts immediately after loading or starting a new game. The bug is heavily rooted in the system’s Form ID generation, where it’s internal mechanics could force other items to disappear from the world.
Once the symptom is observed from vendors who seem to be missing items you sold them earlier, it’s only a matter of time till the game “craps out on you.” Preventive solution? Don’t install the US$ 30 content, and wait for Bethesda‘s official fix for the issue. Yes, they are currently at work to address the bug. An official statement from Bethesda…well, stated:
Regarding the issue in which Form ID’s are being used at a high rate in the Shivering Isles content; we are aware of the issue and we are currently looking into a solution. We appreciate your patience, especially from those of you affected by this issue, as we carefully work out a fix that will correct this problem without adding any new issues.
The PC community have already addressed the issue with their own versions of patches, permanently fixing the issue from ever happening again. There has been no full confirmation of the bug on Xbox 360, but just to make sure you can find out if the bug is affecting you by doing the following: drop an object from inventory on the ground, save, quit, reload. If the item’s not there, it’s an indication that the rollover has already occurred.
Also, the performance of the game is an indicator of how long your game will continue to run fine. If the game runs at around 30 FPS, the game will run fine for 150 hours, and that is all. The faster the FPS, the earlier the bug hits.