PAL territories having issues with VC

SonicWhen the Wii Virtual Console was announced around a year ago, Nintendo fans just went crazy. Plain and simple. Who could blame ’em? To see your favorite, almost forgotten titles on a next-gen console is definitely something to cheer and get teary-eyed about.

But we wonder if these fans, even for just one second, thought they’d be getting the very exact game with exactly the same features and all. Why? The Virtual Console has gone live in PAL territories but apparently, fans are not satisfied with the service. U.K.-based gaming site Pro-G expressed the disappointment:

We tested SEGA‘s Mega Drive classic Sonic The Hedgehog, and we weren’t pleased with what we saw. Every PAL gamer’s worst fear has been realised: Virtual Console games on the Wii are like they were when we originally played them. In Sonic‘s case, this means that it runs 17.5% slower than the NTSC version and features sizeable borders at the top and bottom of the screen.

Anyway, the service of course comes with a 60Hz option. Pro-G further claimed, however, that they tried to make it work but unfortunately didn’t get any good results. Hmm… 50Hz, slower, bordered. Something tells us NoE would be on the news later explaining the matter. Anybody else experienced the same thing?

Via Pro-G

SonicWhen the Wii Virtual Console was announced around a year ago, Nintendo fans just went crazy. Plain and simple. Who could blame ’em? To see your favorite, almost forgotten titles on a next-gen console is definitely something to cheer and get teary-eyed about.

But we wonder if these fans, even for just one second, thought they’d be getting the very exact game with exactly the same features and all. Why? The Virtual Console has gone live in PAL territories but apparently, fans are not satisfied with the service. U.K.-based gaming site Pro-G expressed the disappointment:

We tested SEGA‘s Mega Drive classic Sonic The Hedgehog, and we weren’t pleased with what we saw. Every PAL gamer’s worst fear has been realised: Virtual Console games on the Wii are like they were when we originally played them. In Sonic‘s case, this means that it runs 17.5% slower than the NTSC version and features sizeable borders at the top and bottom of the screen.

Anyway, the service of course comes with a 60Hz option. Pro-G further claimed, however, that they tried to make it work but unfortunately didn’t get any good results. Hmm… 50Hz, slower, bordered. Something tells us NoE would be on the news later explaining the matter. Anybody else experienced the same thing?

Via Pro-G

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