Pandemic dominated GDAA 2006 awards

GDAABefore we even begin talking about Aussie and it being the games capital of the cosmos, let’s talk basics first, shall we? The other night, the Game Developer’s Association of Australia (GDAA) presented awards to exemplary games and companies across the industry as part of their annual event. Aside from that, the group also released new statistics on the current status of the local industry.

So what do you want first, the list of winners or the statistics? Well, let us save the best for last and go with statistics first. During the last few years, Australia’s local game industry has been booming and has finally become an important integer of its economy.

According to the association’s official report, “Australian game developers now directly employ 1600 people, including 1350 permanent staff, and generate annual revenue of $110 million – over 90 per cent of which is export earnings.” They added that the sector is actually labeled as high skill and high wage, with employees earning more than the average wage across the country.

Given those, it is then important to know how GDAA view the industry. Without saying it directly, GDAA implied that 2006 belong to Pandemic Studios with the latter grabbing the four of ten awards. The list of the winners is as follows:

  • Best Game – Destroy All Humans 2 (Pandemic)
  • Best Console Game – Destroy All Humans 2 (Pandemic)
  • Best PC Game – Medieval II: Total War (The Creative Assembly)
  • Best Handheld Game – MX Vs ATV: On the Edge (Tantalus)
  • Best Mobile Game – Madden 07 (Firemint)
  • Best Gameplay – Medieval II: Total War (Pandemic)
  • Best Graphics – Medieval II: Total War (The Creative Assembly)
  • Best Audio – Destroy All Humans 2 (Pandemic)
  • Best New Start-up Company – Endgame

Via TheAge

GDAABefore we even begin talking about Aussie and it being the games capital of the cosmos, let’s talk basics first, shall we? The other night, the Game Developer’s Association of Australia (GDAA) presented awards to exemplary games and companies across the industry as part of their annual event. Aside from that, the group also released new statistics on the current status of the local industry.

So what do you want first, the list of winners or the statistics? Well, let us save the best for last and go with statistics first. During the last few years, Australia’s local game industry has been booming and has finally become an important integer of its economy.

According to the association’s official report, “Australian game developers now directly employ 1600 people, including 1350 permanent staff, and generate annual revenue of $110 million – over 90 per cent of which is export earnings.” They added that the sector is actually labeled as high skill and high wage, with employees earning more than the average wage across the country.

Given those, it is then important to know how GDAA view the industry. Without saying it directly, GDAA implied that 2006 belong to Pandemic Studios with the latter grabbing the four of ten awards. The list of the winners is as follows:

  • Best Game – Destroy All Humans 2 (Pandemic)
  • Best Console Game – Destroy All Humans 2 (Pandemic)
  • Best PC Game – Medieval II: Total War (The Creative Assembly)
  • Best Handheld Game – MX Vs ATV: On the Edge (Tantalus)
  • Best Mobile Game – Madden 07 (Firemint)
  • Best Gameplay – Medieval II: Total War (Pandemic)
  • Best Graphics – Medieval II: Total War (The Creative Assembly)
  • Best Audio – Destroy All Humans 2 (Pandemic)
  • Best New Start-up Company – Endgame

Via TheAge

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