Patch notes for Call of Duty: World at War PC patch 1.5

Call of Duty: World at War - Image 1 Treyarch has been riding high on the success of Call of Duty: World At War, but that doesn’t mean they’re done updating the game. They’ve recently outlined the changes included in the next patch for the game’s PC version.

Call of Duty: World at War - Image 1

Treyarch has been riding high on the success of Call of Duty: World At War, but that doesn’t mean they’re done updating the game. They’ve recently outlined the changes included in the next patch for the game’s PC version.

PC patch 1.5 is still in testing, so there’s still no set release date. The changes in the released patch may also be different from the ones listed below, but barring any sudden problems these are the updates you’ll see in patch 1.5:

PC Patch 1.5:

  • CO-OP hosts can now kick players from their lobby
  • Improved dog spawning in MP
  • Addressed an issue with Zombie pathing
  • Fixed an instance of the player model displaying incorrectly
  • Some unhandled exception errors have been addressed
  • Improved server browserÂ’s refresh functionality when the Source is set to ‘FavoritesÂ’
  • Added support for CODTV
  • “cg_DrawFPS 1” now only displays FPS and cg ms/frame
  • Added RCon command “teamstatus” to display playersÂ’ team information

Additionally, the following Modding items have been addressed – modders take note:

  • Mods: Added joinsquad script function
  • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
  • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
  • Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materialsÂ’ error
  • Mods: Increased the amount of mods displayable in the Mods menu
  • Mods: Fixed a crash related to the mod.arena file


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Via CoD: WaW forums

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