Peter Dille: Home, Network, rolling benefits to third-party

GameInformer screen of PlayStation Home - Image 1PlayStation Home became a point of contention between Kotaku and Sony Computer Entertainment America (SCEA) prior to its unveiling at GDC 2007. Even Peter Dille admitted in this interview with Game Informer during Gamers Day that Sony tends to “keep our cards a little close to the vest behind everything”. Well, coy Sony aside, Dille was willing to talk about the paradigm of the PlayStation Network.

Let’s start at Home.

I think Home really demonstrates the creativity and unique approach that we have to this business. When we were preparing to launch PS3 a lot of people said, “Okay, I guess theyÂ’re going to match Live feature by feature and weÂ’ll just expect a derivative approach.” ThatÂ’s not SonyÂ’s way of doing things.


Based on Dille’s comments in this interview, one could take the impression that Sony will (take on the challenge to) prove that PlayStation Network could deliver
unique, play-worthy, or otherwise attention-snapping content on the PS3. As Dille sees it, Sony first-party games will be the first to exploit some of PlayStation Home’s features like the Hall of Fame and trophies, but he hopes that third-parties can implement those features “as soon as possible.”

The other advantage of getting first-party titles up to speed with Network and Home: tech transfers. Dille calls it a “rolling approach.” “WeÂ’ve got to build it first and make sure they know how to do it,” he said. As he points out, you need a first-gen to get to second-gen and experiences and tools earned through the launch titles will benefit both first and third-party second-gen titles. Initiatives like PlayStation EDGE will help spread the wealth, Dille points out.

Dille can’t answer if Hall of Fame will be a requirement for third-party PS3 titles to meet – he’s not in charge of third-party requirements. He still believes that the big push for Hall of Fame will come from the third party. He thinks there’s “a lot of self-motivation to do it because it’s a great way to keep people interested in their games.”

Via GameInformer

GameInformer screen of PlayStation Home - Image 1PlayStation Home became a point of contention between Kotaku and Sony Computer Entertainment America (SCEA) prior to its unveiling at GDC 2007. Even Peter Dille admitted in this interview with Game Informer during Gamers Day that Sony tends to “keep our cards a little close to the vest behind everything”. Well, coy Sony aside, Dille was willing to talk about the paradigm of the PlayStation Network.

Let’s start at Home.

I think Home really demonstrates the creativity and unique approach that we have to this business. When we were preparing to launch PS3 a lot of people said, “Okay, I guess theyÂ’re going to match Live feature by feature and weÂ’ll just expect a derivative approach.” ThatÂ’s not SonyÂ’s way of doing things.


Based on Dille’s comments in this interview, one could take the impression that Sony will (take on the challenge to) prove that PlayStation Network could deliver
unique, play-worthy, or otherwise attention-snapping content on the PS3. As Dille sees it, Sony first-party games will be the first to exploit some of PlayStation Home’s features like the Hall of Fame and trophies, but he hopes that third-parties can implement those features “as soon as possible.”

The other advantage of getting first-party titles up to speed with Network and Home: tech transfers. Dille calls it a “rolling approach.” “WeÂ’ve got to build it first and make sure they know how to do it,” he said. As he points out, you need a first-gen to get to second-gen and experiences and tools earned through the launch titles will benefit both first and third-party second-gen titles. Initiatives like PlayStation EDGE will help spread the wealth, Dille points out.

Dille can’t answer if Hall of Fame will be a requirement for third-party PS3 titles to meet – he’s not in charge of third-party requirements. He still believes that the big push for Hall of Fame will come from the third party. He thinks there’s “a lot of self-motivation to do it because it’s a great way to keep people interested in their games.”

Via GameInformer

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