pgeFont Bitmap Font Library
Insert_Witty_Name dropped by our forums to announce the release of the pgeFont Bitmap Font Library, a font library based on his upcoming Phoenix Game Engine. As Insert_Witty_Name notes, “The library loads a TrueType font and generates a swizzled 4-bit paletted bitmap font texture for use when drawing text.”
Homebrew makers can use the library for when they want some snazzy texture to spice up their lettering. As such, there are also some samples people can use:
There are two samples included, one for raw GU and the other using the graphics library from Yeldarb’s tutorials on psp-programming.com If you’re using the graphics library then you may need to reset the sceGuTex* states to what they are defaulted to in the initGraphics() functions, after using the pgeFont* functions.
He also notes that the library has a dependency on FreeType, so if you want to use it properly, you can follow this forum link here to learn how to install FreeType. In any case, give it a try, remember to check the readme for rules on proper citation of his work in your programs, and smile, because this also means that Insert_Witty_Name’s Phoenix Game Engine is coming soon.
Download: pgeFont Bitmap Font Library
Visit: PSP Development Forums
Insert_Witty_Name dropped by our forums to announce the release of the pgeFont Bitmap Font Library, a font library based on his upcoming Phoenix Game Engine. As Insert_Witty_Name notes, “The library loads a TrueType font and generates a swizzled 4-bit paletted bitmap font texture for use when drawing text.”
Homebrew makers can use the library for when they want some snazzy texture to spice up their lettering. As such, there are also some samples people can use:
There are two samples included, one for raw GU and the other using the graphics library from Yeldarb’s tutorials on psp-programming.com If you’re using the graphics library then you may need to reset the sceGuTex* states to what they are defaulted to in the initGraphics() functions, after using the pgeFont* functions.
He also notes that the library has a dependency on FreeType, so if you want to use it properly, you can follow this forum link here to learn how to install FreeType. In any case, give it a try, remember to check the readme for rules on proper citation of his work in your programs, and smile, because this also means that Insert_Witty_Name’s Phoenix Game Engine is coming soon.
Download: pgeFont Bitmap Font Library
Visit: PSP Development Forums