Phil Harrison: defends Heavenly Sword, clarifies Lair SIXAXIS

In an interview during the Tokyo Game Show, Phil Harrison talks about a couple of things about the PlayStation 3. Some of the more notable things he discussed were about Heavenly Sword‘s relatively short gameplay time and Lair‘s SIXAXIS controls.

On Heavenly Sword‘s short gameplay time, Harrison expresses how the story has been well told and well produced. People enjoy the experience and the quality so “we shouldn’t criticize a game for being a story, which has an arc with a beginning, a middle, and an end.”

He also clarifies that Lair’s decision to require the SIXAXIS controls weren’t mandated by Sony. He explains:

We’ve always said all along that the use of the SIXAXIS is something that should be decided by the developer in tune with their creative vision for the game, so it’s not something we would mandate.

Watch the rest of the video to hear Harrison’s take on the PlayStation Home, Blu-ray, and other PS3 games like Eye of Judgment.

Buy: [Heavenly Sword]
Buy: [Lair]

In an interview during the Tokyo Game Show, Phil Harrison talks about a couple of things about the PlayStation 3. Some of the more notable things he discussed were about Heavenly Sword‘s relatively short gameplay time and Lair‘s SIXAXIS controls.

On Heavenly Sword‘s short gameplay time, Harrison expresses how the story has been well told and well produced. People enjoy the experience and the quality so “we shouldn’t criticize a game for being a story, which has an arc with a beginning, a middle, and an end.”

He also clarifies that Lair’s decision to require the SIXAXIS controls weren’t mandated by Sony. He explains:

We’ve always said all along that the use of the SIXAXIS is something that should be decided by the developer in tune with their creative vision for the game, so it’s not something we would mandate.

Watch the rest of the video to hear Harrison’s take on the PlayStation Home, Blu-ray, and other PS3 games like Eye of Judgment.

Buy: [Heavenly Sword]
Buy: [Lair]

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