PhysX gives GRAW 2 for the PC a boost
The PC version of Tom Clancy’s Ghost Recon: Advanced Warfighter 2 is getting some enhancements thanks to AGEIA‘s proprietary game physics engine PhysX. Not only does the accelerator make jobs for devs easier, it also enhances the overall gameplay experience of the action title.
PhysX makes efforts easier for the developers because with it on board, they don’t have to use their own code to do the game’s physics. In the case of GRAW 2 for the PC, the time cut away from coding the physics was used instead to create an additional level called “AGEIA Island” which demonstrates the full capacity of the engine by giving players a vibrant, fully destructible environment that looks, moves and feels like never before.
Bo Andersson, chief executive officer of GRIN says “with PhysX, we are able to bring gamers a realistic combat experience they will crave to play over and over again because it’s never the same twice.”
“When something explodes, the physics engine kicks in to create superb explosions, emitting debris which affects gameplay,” adds Anderson as he explains how everything in the game is built on to the engine to make characters and onscreen objects behave the way they would in real life.
The PC version of Tom Clancy’s Ghost Recon: Advanced Warfighter 2 is getting some enhancements thanks to AGEIA‘s proprietary game physics engine PhysX. Not only does the accelerator make jobs for devs easier, it also enhances the overall gameplay experience of the action title.
PhysX makes efforts easier for the developers because with it on board, they don’t have to use their own code to do the game’s physics. In the case of GRAW 2 for the PC, the time cut away from coding the physics was used instead to create an additional level called “AGEIA Island” which demonstrates the full capacity of the engine by giving players a vibrant, fully destructible environment that looks, moves and feels like never before.
Bo Andersson, chief executive officer of GRIN says “with PhysX, we are able to bring gamers a realistic combat experience they will crave to play over and over again because it’s never the same twice.”
“When something explodes, the physics engine kicks in to create superb explosions, emitting debris which affects gameplay,” adds Anderson as he explains how everything in the game is built on to the engine to make characters and onscreen objects behave the way they would in real life.