Pirates of the Burning Sea hits Milestone 22

what adventure awaits in this port?Milestone 22 is another across-the-board (across-the-starboard?) improvement in Pirates of the Burning Sea: Art, Animation, Content, Design, Development, and Testing. Each milestone lasts six to eight weeks long with specific objectives and improvements for that milestone. This milestone promises a better Pirates of the Burning Sea.

  • ArtCo: Better graphics. Better camera angles for better gameplay. Eight new towns. Work continues on several interiors (black market, taverns, avatar combat areas). New particles and models. Ship combat GUI gets a makeover. Open sea revisions (“more interesting, but not necessarily any slower”).
  • AnimCo: Animation styles for rapier and small sword avatar combat maneuvers (much like how cutlass combat was made better in Milestone 21).
  • ConCo: The last milestone doubled the amount of content in the game. This wants to beat that record:
    1. high-end, faction-based content for players level 30 to 50+
    2. player interactions with “secret societies” in the storyline
    3. nemesis [this is QJ’s favorite improvement in Milestone 22; it promises good stuff]: there are two Mission Designers working on each region making competing storylines so that there’s tension in the story arcs and lots of conflict and intrigue
  • DesignCo: Fleshing out specific avatar combat systems. Big adjustments on Careers, Skills, and Realm vs. Realm mechanics. A new UI structure to make economy management easier.
  • DevCo: Mission reward mechanics, more admin commands, meshing authentication systems with forum software.
  • TestCo: “Playing and repeating every single mission until their eyes bleed.”

It’s always a crappy experience when you spend time (and money on a connection) to play an MMO – only to have a boring time. So let’s congratulate the team on the nemesis system! When one designer makes a region, things sometimes come out too clean or predictable, but we want drama, action, mystery, and intrigue. Arrrrr! This seems like a big turning point in Flying Lab’s Pirates of the Burning Sea, and we look forward to better buccaneering when this milestone ends.

what adventure awaits in this port?Milestone 22 is another across-the-board (across-the-starboard?) improvement in Pirates of the Burning Sea: Art, Animation, Content, Design, Development, and Testing. Each milestone lasts six to eight weeks long with specific objectives and improvements for that milestone. This milestone promises a better Pirates of the Burning Sea.

  • ArtCo: Better graphics. Better camera angles for better gameplay. Eight new towns. Work continues on several interiors (black market, taverns, avatar combat areas). New particles and models. Ship combat GUI gets a makeover. Open sea revisions (“more interesting, but not necessarily any slower”).
  • AnimCo: Animation styles for rapier and small sword avatar combat maneuvers (much like how cutlass combat was made better in Milestone 21).
  • ConCo: The last milestone doubled the amount of content in the game. This wants to beat that record:
    1. high-end, faction-based content for players level 30 to 50+
    2. player interactions with “secret societies” in the storyline
    3. nemesis [this is QJ’s favorite improvement in Milestone 22; it promises good stuff]: there are two Mission Designers working on each region making competing storylines so that there’s tension in the story arcs and lots of conflict and intrigue
  • DesignCo: Fleshing out specific avatar combat systems. Big adjustments on Careers, Skills, and Realm vs. Realm mechanics. A new UI structure to make economy management easier.
  • DevCo: Mission reward mechanics, more admin commands, meshing authentication systems with forum software.
  • TestCo: “Playing and repeating every single mission until their eyes bleed.”

It’s always a crappy experience when you spend time (and money on a connection) to play an MMO – only to have a boring time. So let’s congratulate the team on the nemesis system! When one designer makes a region, things sometimes come out too clean or predictable, but we want drama, action, mystery, and intrigue. Arrrrr! This seems like a big turning point in Flying Lab’s Pirates of the Burning Sea, and we look forward to better buccaneering when this milestone ends.

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