Pirates of the Burning Sea: Meet the composers

PotBS composers

You’ve got a convoy of trade ships on the horizon, and your own 21-gunner’s crew stands at the ready, anxious for word on your next command. As you sit there, your throat dry from the salty ocean air, you ponder on one strange detail: What the bloody hell are British vessels doing, playing a Spanish Flamenco?

Music’s a major mood-setter for the daring buccaneer (It worked for Jack, er, CAPTAIN Jack Sparrow), and for every nationality and group that exists in the Pirates of the Burning Seas‘ world, music also plays the role of an identifier, as each of the communities mentioned carries their own cultural tastes.

Enter Adam Gubman and Jeff Kurtenacker, who’ve been interviewed for the episode of Aether’s game dev logs. These two game-loving composers talked about the varying details that went on as the made musical score after score for the game’s varying locations.

As Jeff explains, “For example, the French music utilizes more harpsichord and vocal work, while the British music is more inherently brass driven, Spanish music has more live guitar, etc.” And while it sounds these two did spend a lot of time working together to create the various sound pieces in the game, the interesting bit is that they didn’t as much as you’d think.

“We decided that the best way to go about this was to split the music, so that we would each take about half of the cues and then cross check with each other before we submitted the music. This way we could retain the cohesiveness of the sound, and maintain a certain level of production and quality that the DevGods expected from us,” as Adam explained on the creative process, with the exception of the times they called in other musicians to create live band pieces.

PotBS composers

You’ve got a convoy of trade ships on the horizon, and your own 21-gunner’s crew stands at the ready, anxious for word on your next command. As you sit there, your throat dry from the salty ocean air, you ponder on one strange detail: What the bloody hell are British vessels doing, playing a Spanish Flamenco?

Music’s a major mood-setter for the daring buccaneer (It worked for Jack, er, CAPTAIN Jack Sparrow), and for every nationality and group that exists in the Pirates of the Burning Seas‘ world, music also plays the role of an identifier, as each of the communities mentioned carries their own cultural tastes.

Enter Adam Gubman and Jeff Kurtenacker, who’ve been interviewed for the episode of Aether’s game dev logs. These two game-loving composers talked about the varying details that went on as the made musical score after score for the game’s varying locations.

As Jeff explains, “For example, the French music utilizes more harpsichord and vocal work, while the British music is more inherently brass driven, Spanish music has more live guitar, etc.” And while it sounds these two did spend a lot of time working together to create the various sound pieces in the game, the interesting bit is that they didn’t as much as you’d think.

“We decided that the best way to go about this was to split the music, so that we would each take about half of the cues and then cross check with each other before we submitted the music. This way we could retain the cohesiveness of the sound, and maintain a certain level of production and quality that the DevGods expected from us,” as Adam explained on the creative process, with the exception of the times they called in other musicians to create live band pieces.

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