Pocket Physics v0.3: Improved dual screen support, updated Box2D engine
Developer 0xtob has recently announced that Pocket Physics for the DS has been updated to version 03. The latest release of this homebrew game includes improved dual screen support and an updated physics engine. Details are available in the full article.
Download: Pocket Physics v0.3
Download: Box2D 2.0 (SVN r80)
Ready to watch your illustration come to life? We’re letting the DS owners know that 0xtob has recent released v0.3 of the Pocket Physics homebrew, the app that turns whatever you draw on your touchscreen into a fully movable sprite.
This new release sports several improvements, including increased dual-screen functions and an enlarged workspace. Here’s the full readme:
- larger paper (3×3 screens)
- scrolling using either D-Pad, ABXY, or pen (hold L or R)
- dual screen support (overview on top, zoomed view on bottom)
- open shapes (drawn shapes are only closed if the end is close to the start)
- Using the actual shape for picking => o more accidental deletions
- updated to box2d 2.0 (svn r20)
- using ds hw div/sqrt in box2d
- if simulation is behind time, 2 steps are performed at once => subjectively faster
- faster and better drawing code
- pins are hidden during simulation
Full instructions for using Pocket Physics v0.3 are available in the file bundle’s readme. Also included here is Box2D 2.0 (SVN r80), a modified version of the engine by Erin Catto that 0xtob used to create Pocket Physics. Both Box2D and 2.0 (SVN r80) and Pocket Physics v0.3 are available here for download. Those looking for more details will want to visit 0xtob’s site via the source link.
Download: Pocket Physics v0.3
Download: Box2D 2.0 (SVN r80)
Via TobW.net