
Gary Linscott has just released a new version of his SNES sound chip emulator for the Nintendo DS, version 0.4. HereÂ’s what he had to say in the readme:
“Currently, the only supported method of using this program is by using a flashcart with the
PocketSPC.ds.gba file. I've removed support for the nds version, as you'd still need a
flashcart to store more than one spc.”
Changes in this release include:
- Backported to arm9 for increased speed (arm7 version still being updated for snesds)
- Moved mixing rate back up to 32000Hz
- Removed echo hack, added proper echo emulation and FIR filtering, feel the reverb :)
- Recoded most of the mixer for increased speed
- Fixed modifying kon,koff,endx when sample was turned off, fixes some samples ending too soon
- Fixed SPC666 song length being off sometimes - the spc format sucks
- Fixed BRR decoding bug - wasn't clamping format 2&3, fixes samples that sounded really strange
You can get it in our Nintendo DS Download section [here].

Gary Linscott has just released a new version of his SNES sound chip emulator for the Nintendo DS, version 0.4. HereÂ’s what he had to say in the readme:
“Currently, the only supported method of using this program is by using a flashcart with the
PocketSPC.ds.gba file. I've removed support for the nds version, as you'd still need a
flashcart to store more than one spc.”
Changes in this release include:
- Backported to arm9 for increased speed (arm7 version still being updated for snesds)
- Moved mixing rate back up to 32000Hz
- Removed echo hack, added proper echo emulation and FIR filtering, feel the reverb :)
- Recoded most of the mixer for increased speed
- Fixed modifying kon,koff,endx when sample was turned off, fixes some samples ending too soon
- Fixed SPC666 song length being off sometimes - the spc format sucks
- Fixed BRR decoding bug - wasn't clamping format 2&3, fixes samples that sounded really strange
You can get it in our Nintendo DS Download section [here].
