Possible Priest and Druid Abilities for Burning Crusade
As always, rumors run rampant before expansion releases of much loved games. The rumors can range from the amusingly entertaining to the downright inspiring. You know, stuff like class X can do so and so, class Y gets this and that as their level 41 thing.
So here’s some stuff we’ve picked from the WOW: The Burning Crusade grapevine:
So far we’ve got really blurred images to back up some of the rumors. As for the rumors themselves, The Druid class looks like it is set to build on the pets theme as the class features a summonable Treant as their 41 point balance talent.
The Priest details are a bit more iffy as the source has only produced text of the stuff he claims to have scanned from the database of spells. It may not be accurate but hey, it’s something to read, and possibly, look forward to.
Read on for the Priest class details. Also for your convenience we’ve also posted some text only versions of the ‘leaks’ of the Druid talents that the posters from cavernsoftime claim to be lifted from an Alpha release of the game:
If you guys have any corrections or confirmation regarding these rumors, you’re welcome to post it in our comments section.
As always, rumors run rampant before expansion releases of much loved games. The rumors can range from the amusingly entertaining to the downright inspiring. You know, stuff like class X can do so and so, class Y gets this and that as their level 41 thing.
So here’s some stuff we’ve picked from the WOW: The Burning Crusade grapevine:
So far we’ve got really blurred images to back up some of the rumors. As for the rumors themselves, The Druid class looks like it’s set to build on the pets theme as the class features a level 41 Treant.
The Priest details are a bit more iffy as the source has only produced text of the stuff he claims to have scanned from the database of spells. It may not be accurate but hey, it’s something to read, and possibly, look forward to.
Read on for the Priest class details. For your convenience we’ve also posted some text only versions of the leaks of the Druid talents that the posters from cavernsoftime claim to be lifted from an Alpha release of the game:
If you guys have any corrections or confirmation regarding these rumors, you’re welcome to post it in our comments section.
The Druid.
>> Balance Talents
Tier 5, Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.
Tier 6, Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Tier 7, Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms. Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.
Tier 8, Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.
Tier 9, Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.
>> Feral Combat Talents
Tier 5, Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.
Tier 6, Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.
Tier 7, Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.
Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.
Tier 8, Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.
Tier 9, Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active.
>> Restoration
Tier 6, Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.
Tier 7, Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.
Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.
Tier 8, Nature’s Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.
Tier 9, Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.
>> New Base Spells
Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.
Mangle (Cat Form): Stuns the enemy and deals damage per combo point.
Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.
Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min.
The Priest
>> Shadow
Fade
Rank 7
Fade out, discouraging enemies from attacking you and reducing the chance you are hit by melee and ranged attacks by 10%.
Lasts 10 sec. More effective than Fade (rank 6).
Shadow Word: Death
Rank 1, Requires Level 60, 30 yd range, 425 Mana, Instant cast
A word of binding darkness that inflicts 463-538 Shadow damage to the target. If the target is not killed, the caster also takes 463-538 Shadow damage.
Shadow Mend
Rank 1, Requires Level 62, 40 yd range935 Mana, 2.000 sec cast
Heal the friendly target 1400. This spell generates reduced threat.
Brainwash
Rank 1, Requires Level 64, 10 yd range, 400 Mana, 2.500 sec cast
Brainwashes the enemy target, causing it to view the caster as less of a threat.
Soul Scream
Requires Level 65, Self, 210 Mana, Instant cast
Lets out a soul scream, disorienting nearby enemies for 2 sec.
>> Holy
Proclaim Champion
Rank 1, Requires Level 62, 30 yd range, 250 Mana, 10.000 sec cast
Proclaim the friendly target as your champion for 2 hour. Increases armor by 230, all resistances by 10 and allows the use of various Champion spells on that target.
Champion’s Grace
Requires Level 62, 30 yd range, 250 Mana, Instant cast,
Bestow the target Champion with grace, increasing all healing done by the priest by 30%. Lasts 2 hour.
Champion’s Bond
Rank 1, Requires Level 64, 30 yd range, 250 Mana, Instant cast
Creates a bond between priest and Champion. When the priest takes damage, up to 20 will be taken by the Champion instead. Lasts 10 min.
Empower Champion
Rank 1, Requires Level 66, 30 yd range, 1100 Mana, Instant cast
Empower the target Champion, increasing all healing and spell damage done by up to 100. Lasts 2 hour.
Summon Champion
Requires Level 68, 50000 yd range, 1150 Mana, 3.000 sec cast,
Summon the priest’s Champion from anywhere in the world.
Revive Champion
Rank 1, Requires Level 70, 30 yd range, 85 Mana, 2.000 sec cast
Return the priest’s Champion to life with 3500 health and 3600 mana.
>> Discipline
Mass Dispel
Requires Level 60, 30 yd range, 29 Mana, Instant
Dispels magic on up to 5 friendly targets, removing 1 harmful spell from each target.
Power Word: Warding
Rank 11, Requires Level 65, 40 yd range, 356 Mana, Instant cast
Draws on the soul of the party member to ward them, absorbing 1319 magical damage. Lasts 30 sec. While the ward holds, spellcasting will not be interrupted by magical damage. Once warded, the target cannot be shielded or warded again for 15 sec.