Powder Release 103: now open for specific spell requests
One of the best things about the homebrew community“>homebrew community is that gamers can directly communicate with the homebrew developer. This becomes especially useful if you’re going to ask devs to add features to or report bugs in their apps and games. In Jeff Lait‘s Powder (previous version here), the dev now lets players ask for specific spells. Head to the full article for more details.
Download: Powder Release 103 (for PSP)
Download: Powder Release 103 (for DS)
We’ve got another update of Powder, the homebrew roguelike game by Jeff Lait. One of the biggest changes this time around is the switch from the fixed 8×8 tile size to 10×10, which allows for a native res of 320X240. Jeff notes that the change may have brought about some errors such as menu or stylus input not working properly.
Other important changes include players now being able to request for specific spells (visit Powder’s website, linked below, for details on how to do so), among other things. Here’s the complete changelog, meaty as usual:
- [DS] Pressing keys on on-screen keyboard will move the button-based cursor to the pressed location.
- Flavour text for empty bottles. (R. Dan Henry)
- Zombies, skeletons, ghasts, and liches that are made by magic will have their original creature type prefixed to the name: rat zombie, tridude lich, etc. (Adam Boyd)
- Trolls that resurrect inside lava will remain inside the lava rather than being teleported out. (Oohara Yuuma)
- Acid Pool can now be cast at range rather than only on adjacent squares.
- When you suffer system shock due to ending a polymorph or possession by dying a “You feel a little dead inside” is reported to alert you to the damage done. The Possess spell help has been updated to point out the dangers of dying while possessing creatures. (Derek S. Ray)
- You can now wish for specific spells. Well, provided you can wish at all. If only you knew how to wish.
- Wands of light will now slightly damage creatures and blind them for a turn or two.
- Floating eyes that are blind can no longer paralyse you. (Michael Brough)
- A Grow Forest spell that… grows a forest. I guess you could use it to block line of sight of those that chase you? (Adam Boyd)
- Being hit by water has more consistent effects.
- To hit bonus of weapons now shown in [] after weapon damage to make it clear that rapiers have a bonus.
- A Down Pour spell to sodden excessively cheerful spirits.
- Extra commas in the monster descriptions (R. Dan Henry)
- The character dump will now give you your playtime and which platform you are playing on.
- Option to turn off colouring of hp and mp. (David Damerell)
- “Your spear glows grey” from Detect Curse spell now has punctuation. (Michael Brough)
- Forest tiles can catch on fire and turn into forest fires. Be careful, these spread.
- Support for tilesets with a base tile size other than 8×8 in SDL builds. (Ibson the Grey)
- Your tileset, name choice, and button mappings are now saved with the highscores, not with your save game. This means the settings from when you last died or saved will be restored when you power back on again. (Matthew Rollins, Tim Allen, Robert, Irashtar, Matt, likely many others)
- [PSP] Quit removed from PSP menu pending me figuring out how to properly boot back to the host system. (stabwound)
As always, you need to check the readme files included before you attempt to install the game to your handheld. If you encounter any errors in the game, help out Jeff and visit Powder’s site to add your comments and suggestions.
Download: Powder Release 103 (for PSP)
Download: Powder Release 103 (for DS)