Preview: Project Sylpheed

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After giving you screenshots, character information, updates, and trailers of Project Sylpheed, we now bring you a preview of the game straight from the TGS experience. For those who are still unfamiliar with the game, let us give you a brief intro.

Project Sylpheed is an arcade-style space shooter game that allows players to explore and fly around a fully 3D space. And since it’s in arcade style, the piloting isn’t complex. Simply slam the control sticks in any direction and you’ll head wherever you want to. Now that that’s out of the way, let’s get to the details of the game’s demo.

The demo kicks off in a training area, but after you select a difficulty setting, you’ll be treated to a cinematic view of a smorgasbord of ships swooping over a planet’s surface. Then, the good stuff begins…the battle. Small enemy ships come at you from left and right, but not to worry, you won’t be battling with them alone, your wingmen and their formation will help you out. Lock-on missiles will allow you to target 10 ships at a time, making it easier to knock out clusters of enemy ships. At the top right of the screen, you’ll find the counters that track your ship-shooting success.

As for ship maneuvering, you can perform quick turns and barrel roll and boost. It’s important to work your maneuvering skills since you’ll have to keep avoiding the explosions that come at you. Your ship is encased in a shield, but when the enemy takes that down, the armor underneath will be susceptible to damage. So if you’re not such an expert on swerving and ducking and maneuvering your ship, it’s best to step back from the battle and let your shields recharge.

The display for Project Sylpheed was helpful and easy on the eyes. The speed around the reticule, the ammo you have left and the active weapon are shown near the bottom of the screen. Pop-up anime heads are seen on the top left of the screen, where they say/shout something to you. One of the game’s cons however are the frame rate hitches, which becomes more noticeable when large enemy vessels move in. All in all, Project Sylpheed looks and feels like a fun arcade-shooter game, but as of now, it’s slated for a Japan-only release. Here’s to hoping that Project Sylpheed will make its way to other regions as well.

Via IGN

ps

After giving you screenshots, character information, updates, and trailers of Project Sylpheed, we now bring you a preview of the game straight from the TGS experience. For those who are still unfamiliar with the game, let us give you a brief intro.

Project Sylpheed is an arcade-style space shooter game that allows players to explore and fly around a fully 3D space. And since it’s in arcade style, the piloting isn’t complex. Simply slam the control sticks in any direction and you’ll head wherever you want to. Now that that’s out of the way, let’s get to the details of the game’s demo.

The demo kicks off in a training area, but after you select a difficulty setting, you’ll be treated to a cinematic view of a smorgasbord of ships swooping over a planet’s surface. Then, the good stuff begins…the battle. Small enemy ships come at you from left and right, but not to worry, you won’t be battling with them alone, your wingmen and their formation will help you out. Lock-on missiles will allow you to target 10 ships at a time, making it easier to knock out clusters of enemy ships. At the top right of the screen, you’ll find the counters that track your ship-shooting success.

As for ship maneuvering, you can perform quick turns and barrel roll and boost. It’s important to work your maneuvering skills since you’ll have to keep avoiding the explosions that come at you. Your ship is encased in a shield, but when the enemy takes that down, the armor underneath will be susceptible to damage. So if you’re not such an expert on swerving and ducking and maneuvering your ship, it’s best to step back from the battle and let your shields recharge.

The display for Project Sylpheed was helpful and easy on the eyes. The speed around the reticule, the ammo you have left and the active weapon are shown near the bottom of the screen. Pop-up anime heads are seen on the top left of the screen, where they say/shout something to you. One of the game’s cons however are the frame rate hitches, which becomes more noticeable when large enemy vessels move in. All in all, Project Sylpheed looks and feels like a fun arcade-shooter game, but as of now, it’s slated for a Japan-only release. Here’s to hoping that Project Sylpheed will make its way to other regions as well.

Via IGN

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