Project Offset Headed for PS3?
Source: IGN
Three entirely self-funded software developers formerly of S2 Games (Savage: The Battle of Newerth) are currently using their apartment as the staging ground for a brand new PC (and newly-revealed possible PlayStation 3 and Xbox 360) game known as “Project Offset.” Named after the development team itself (which is simply called Offset), the upcoming actioner is being hailed as “unlike no other first-person shooter to date.”
Set in a fantasy world similar to those found in most PC RPGs, Project Offset allows players to select from among several different character classes while forming clans to combat over ranked mission-based objectives. There will be a heavy emphasis on game mode flexibility and users can participate in solo, co-op, team, and deathmatch-style showdowns. Interested parties can also expect both long-range and melee combat as well as a throng of vehicles, creatures, and dragons to ride and drive.
In the team’s latest update on its official website, further bits of information regarding the game’s multiplayer aspects were described in higher detail. Of the several elements mentioned, the co-op components were listed as Project Offset’s main design goal. Moreover, the typical player limit is expected to fall somewhere around 64 or higher, and the ability to gain experience points to customize and improve any one of the five available character classes has also been confirmed.
Speaking of character classes, the team shed some light on what those can be used for too. Human Warriors, for example, are the default “all purpose” units that just about anyone can pick up and use. The stealthy Elvin Marksmen, on the other hand, are meant specifically as sneak attack and ranged snipers, while Dwarven builders (used to repair and construct objects), Healers (pretty self explanatory), and Wizards (area damage experts) were also touched on.
Vehicles were glossed over a bit as well and seem to be the great equalizers in terms of game balancing. Horses, catapults, dragons, giant trolls, and battleships all provide a number of unique advantages to those that use them (increased speed, the ability to fly, mass group movement, etc), and when taken in tandem with the aforementioned character classes begin to describe something reminiscent of Battlefield 1942 in the Middle Ages. Other interesting morsels of info, like multiple battles that form overarching war scenarios and castle sieges have also been hinted at, while destructible environments, dynamically simulated deaths, and various other physics-based goodies were revealed.
Unfortunately for those of you hungry to try Project Offset out for yourself, the development team is still in desperate need of funding to keep their ambitious venture on a forward path. Founder and Technical Director Sam McGrath is currently shopping the game around to a number of publishers and is accepting credited donations to keep Project Offset kicking. To check some of the team’s concepts out for yourself, click on our media page below for a teaser trailer and screenshots, and don’t forget to visit Project Offset’s official website for additional details on the game and its proprietary engine.
We’ll keep you abreast of any changes.
Source: IGN
Three entirely self-funded software developers formerly of S2 Games (Savage: The Battle of Newerth) are currently using their apartment as the staging ground for a brand new PC (and newly-revealed possible PlayStation 3 and Xbox 360) game known as “Project Offset.” Named after the development team itself (which is simply called Offset), the upcoming actioner is being hailed as “unlike no other first-person shooter to date.”
Set in a fantasy world similar to those found in most PC RPGs, Project Offset allows players to select from among several different character classes while forming clans to combat over ranked mission-based objectives. There will be a heavy emphasis on game mode flexibility and users can participate in solo, co-op, team, and deathmatch-style showdowns. Interested parties can also expect both long-range and melee combat as well as a throng of vehicles, creatures, and dragons to ride and drive.
In the team’s latest update on its official website, further bits of information regarding the game’s multiplayer aspects were described in higher detail. Of the several elements mentioned, the co-op components were listed as Project Offset’s main design goal. Moreover, the typical player limit is expected to fall somewhere around 64 or higher, and the ability to gain experience points to customize and improve any one of the five available character classes has also been confirmed.
Speaking of character classes, the team shed some light on what those can be used for too. Human Warriors, for example, are the default “all purpose” units that just about anyone can pick up and use. The stealthy Elvin Marksmen, on the other hand, are meant specifically as sneak attack and ranged snipers, while Dwarven builders (used to repair and construct objects), Healers (pretty self explanatory), and Wizards (area damage experts) were also touched on.
Vehicles were glossed over a bit as well and seem to be the great equalizers in terms of game balancing. Horses, catapults, dragons, giant trolls, and battleships all provide a number of unique advantages to those that use them (increased speed, the ability to fly, mass group movement, etc), and when taken in tandem with the aforementioned character classes begin to describe something reminiscent of Battlefield 1942 in the Middle Ages. Other interesting morsels of info, like multiple battles that form overarching war scenarios and castle sieges have also been hinted at, while destructible environments, dynamically simulated deaths, and various other physics-based goodies were revealed.
Unfortunately for those of you hungry to try Project Offset out for yourself, the development team is still in desperate need of funding to keep their ambitious venture on a forward path. Founder and Technical Director Sam McGrath is currently shopping the game around to a number of publishers and is accepting credited donations to keep Project Offset kicking. To check some of the team’s concepts out for yourself, click on our media page below for a teaser trailer and screenshots, and don’t forget to visit Project Offset’s official website for additional details on the game and its proprietary engine.
We’ll keep you abreast of any changes.