PSP homebrew – DaedalusX64 Alpha Rev 477

daedalusx64_thumb1Great news guys! The DaedalusX64 Team has released a new version of the ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64. The latest update of the brew  includes lot’s of minor fixes, code cleanups, some additional features and various other improvements.

 

 

Download: DaedalusX64 Alpha Rev 477

 

daedalusx64

 

Great news guys! The DaedalusX64 Team has released a new version of the ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64. The latest update of the brew  includes lot’s of minor fixes, code cleanups, some additional features and various other improvements.

 

Changelogs:

 

  • Revision 477:
    • [+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
    • [+] Added a blendmode for Monster Truck’s text
    • [!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
    • [!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn’t break Zelda anymore)
    • [~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)
  • Revision 476:
    • [!] Corrected issue causing Majora’s Mask intro to flicker
    • [~] Tidy Blender
  • Revision 475:
    • [~] Fixed remaining compiler warnings for Release Mode
    • [!] Fixed SimulateDoubleDisabled not working with Buck Bumble
    • [-] Removed some unused functions
    • [+] Texture update set to hash 3 lines per texture (Small speed up when used.)
    • Revision 474:
    • [+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
    • [+] Added blendmodes for ISS 2000 and PGA.
  • Revision 473:
    • [~] Small code clean up
    • [!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
    • [!] Restored the use of the extra VRAM available on Slim models.
    • [!] Removed irrelevant AI register (Jelta)

 

For more info about the release,  please check the README provided in the download.

 

Download: DaedalusX64 Alpha Rev 477

 

 

 

Via [DaedalusX64]

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