PSP homebrew – DaedalusX64 Alpha Rev 497

daedalusx64_thumb1Head’s up guys, the homebrew team from the Daedalus project is back once again in the homebrew scene to release a new build of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64. Full changelog after the jump!

 

 

Download: DaedalusX64 Alpha Rev 497

 

daedalusx64

 

Head’s up guys, the homebrew team from the Daedalus project is back once again in the homebrew scene to release a new build of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64.

 

Changelog:

 

  • Revision 497
    • [~] Removed a couple of functions which now are redundant
    • [~] Reverted a couple of changes which weren’t meant to be committed.
  • Revision 496
    • [!] Yet another big clean up, made several functions etc debug only
    • [!] Made debug console debug only, added in cofing options too
    • [!] Enabled asserts for debug build
  • Revision 495
    • [+] Implemented a new ucode set up based on Glide Napalm and Rice Video {Improves accuracy in our ucode execution and fixes several glitches in various games)
    • [+] Implemented a block to prevent users to run games with unsupported ucodes.( Instead of crashing for example, user will get returned to romselector nicely 🙂 )
    • [+] Implemented DLParser_GBI2_DL_Count (Cruis’n Exotica and other games are playable)
    • [+] Added RomSelectorComponentdebug.cpp (debug build compiles again)
      Note : Sprite2D ucodes, Golden Eye, Last Legion, and SOTE aren’t working.
  • Revision 494
    • [~] Clean up Daedalus Kernel specific stuff
    • [+] Add original menu back to debug build
    • Revision 493
    • [!] Refactor MemoryUpdatePI and MemoryUpdateVI

 

Download: DaedalusX64 Alpha Rev 497

 

 

Via [DaedalusX64]

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