PSP homebrew – DaedalusX64 Alpha Rev 500
May 24, 2010
Head’s up to the PSP homebrew community, through sheer perseverance and hardwork, the DaedalusX64 team has finally reached the 500th revision of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64. Check out the new changes of the latest update after the jump.
Download: DaedalusX64 Alpha Rev 500
Head’s up to the PSP homebrew community, through sheer perseverance and hardwork, the DaedalusX64 team has finally reached the 500th revision of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64.
Changelogs:
- Revision 500
- To celebrate our 500th revision 😀
- [+] Implemented DLParser_GBI2_Conker(tri cmd), RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
- [+] Implemented several blendmodes for Conker ( Thnx Wally )
- [+] Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes transparency issues on conker’s model)
- [+] Added ucode table for Conker (borrowed from Glide Napalm)
- [+] Added a hack to correct Conker’s shadow.
- [!] Disabled dynamic loop opt on Conker BFD, Hot Wheels Turbo Racing, and Cruis’n Exotica
- Note : Golden Eye should be working again/
- Revision 499
- [~] Made static asserts debug only
- [!] Is possible now to exit from debug build(thx King Pepper for reporting)
- [!] Change exit button on release mode to home.
Download: DaedalusX64 Alpha Rev 500
Via [DaedalusX64]