PSP homebrew – DaedalusX64 Alpha Rev 500

daedalusx64_thumb1Head’s up to the PSP homebrew community, through sheer perseverance and hardwork, the DaedalusX64 team has finally reached the 500th revision of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64. Check out the new changes of the latest update after the jump.

 

 

Download: DaedalusX64 Alpha Rev 500

 

daedalusx64

 

Head’s up to the PSP homebrew community, through sheer perseverance and hardwork, the DaedalusX64 team has finally reached the 500th revision of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64.

 

Changelogs:

  • Revision 500
    • To celebrate our 500th revision 😀
    • [+] Implemented DLParser_GBI2_Conker(tri cmd), RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
    • [+] Implemented several blendmodes for Conker ( Thnx Wally )
    • [+] Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes transparency issues on conker’s model)
    • [+] Added ucode table for Conker (borrowed from Glide Napalm)
    • [+] Added a hack to correct Conker’s shadow.
    • [!] Disabled dynamic loop opt on Conker BFD, Hot Wheels Turbo Racing, and Cruis’n Exotica
    • Note : Golden Eye should be working again/
  • Revision 499
    • [~] Made static asserts debug only
    • [!] Is possible now to exit from debug build(thx King Pepper for reporting)
    • [!] Change exit button on release mode to home.

 

Download: DaedalusX64 Alpha Rev 500

 

 

Via [DaedalusX64]

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