PSP homebrew – DaedalusX64 Alpha Rev 516
Daedalus fans rejoice! The homebrew team is back for another outing to release a new build of the Nintendo 64 emulator project for the PSP, DaedalusX64. Check out what’s new in the latest release after the jump!
Download: DaedalusX64 Alpha Rev 516
Daedalus fans rejoice! The homebrew team is back for another outing to release a new build of the Nintendo 64 emulator project for the PSP, DaedalusX64.
Changelog:
- Revision 516
- [+] More microcodes use UcodeDefs (SetFogColor, SetBlendColor, SetPrimColor, SetEnvColor, SetCImg, and SetTImg.
- Revision 515
- [!] Revised MicroCodeCommand (Needs work)
- [+] Kick in re-writing our microcodes with ucodefs (So far only GBI1/2_Mtx and GBI1/2 PopMtx are done)[WIP]
- [!] Simplified SetProjection and SetWorldView
- [~] Temporarily disabled Load_Ucode, RDPHalf_1, and RDP_GFX_Force_Matrix (broken…)
- Revision 514
- Tidied up roms.ini
- Tidied up blendmodes file
- Fixed Banjo Kazooie static effect
- Revision 513
- fix for Windows builds
- Revision 512
- Makefile did not work with Windows
- Revision 511
- screen now cleared before showing quit message
- Revision 510
- added/fixed Rev display in About and in the EBOOT title.
- Removed .elf from the install dir
- Revision 509
- Confirm dialog at exit
- Revision 508
- Makefile fixed.
- .No more error at the end of build
- .Dev build defaulted when DEBUG on
- .Install script improved
- .Cleaned
- .Debug LD flags now used
Download: DaedalusX64 Alpha Rev 516
Via [DaedalusX64]