PSP homebrew – DaedalusX64 Alpha Rev 516

daedalusx64_thumb1Daedalus fans rejoice! The homebrew team is back for another outing to release a new build of the Nintendo 64 emulator project for the PSP, DaedalusX64. Check out what’s new in the latest release after the jump!

 

 

Download: DaedalusX64 Alpha Rev 516

daedalusx64

 

Daedalus fans rejoice! The homebrew team is back for another outing to release a new build of the Nintendo 64 emulator project for the PSP, DaedalusX64.

Changelog:

  • Revision 516
    • [+] More microcodes use UcodeDefs (SetFogColor, SetBlendColor, SetPrimColor, SetEnvColor, SetCImg, and SetTImg.
  • Revision 515
    • [!] Revised MicroCodeCommand (Needs work)
    • [+] Kick in re-writing our microcodes with ucodefs (So far only GBI1/2_Mtx and GBI1/2 PopMtx are done)[WIP]
    • [!] Simplified SetProjection and SetWorldView
    • [~] Temporarily disabled Load_Ucode, RDPHalf_1, and RDP_GFX_Force_Matrix (broken…)
  • Revision 514
    • Tidied up roms.ini
    • Tidied up blendmodes file
    • Fixed Banjo Kazooie static effect
  • Revision 513
    • fix for Windows builds
  • Revision 512
    • Makefile did not work with Windows
  • Revision 511
    • screen now cleared before showing quit message
  • Revision 510
    • added/fixed Rev display in About and in the EBOOT title.
    • Removed .elf from the install dir
  • Revision 509
    • Confirm dialog at exit
  • Revision 508
    • Makefile fixed.
    • .No more error at the end of build
    • .Dev build defaulted when DEBUG on
    • .Install script improved
    • .Cleaned
    • .Debug LD flags now used

 

Download: DaedalusX64 Alpha Rev 516

 

 

Via [DaedalusX64]

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