PSP homebrew – DaedalusX64 Alpha Revision 430
The DaedalusX64 team is back to release a new update for the Nintendo 64 emulator for the PSP. Notable features of the latest alpha build of DaedalusX64 includes — removed CFW 3.71 support, reduced Slim RAM cache for texels, reduced intrafont memory usage and some more code cleanups. Full changelog after the break.
Download: DaedalusX64 Alpha Revision 430
The DaedalusX64 team is back to release a new update for the Nintendo 64 emulator for the PSP. Notable features of the latest alpha build of DaedalusX64 includes — removed CFW 3.71 support, reduced Slim RAM cache for texels, reduced intrafont memory usage and some more code cleanups.
Alpha revision 430 changelog:
- [-] Debug console should not be initialized in Release mode – Salvy
- [-] Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) – Salvy
- [-] Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
- [~] Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
- [!] Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn’t improve performance and can be used elsewhere)
- [!] Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn’t crash when using select.)
- [-] Reduced intrafont memory usage (Used low mem font options)
- [~] Changed default deadzone to 28 to work better with “Well loved” PSPs
- [~] Cleaned-up more compiler warnings
Developer’s note:
Please keep in mind these releases aren’t marked as stable builds, but are works-in- progress using the latest SVN sources. They may/may not be stable or buggy.
Download: DaedalusX64 Alpha Revision 430
Previous article:
Via DaedalusX64