PSP homebrew – DaedalusX64 Alpha Revision 441

daedalus - Image 1The DaedalusX64 dev team has released another round of update for Nintendo 64 emulator for the PSP. The latest alpha revision of DaedalusX64 has implemented various improvements and fixed some minor bugs cased by the previous release.

Download: DaedalusX64 Alpha Revision 441

daedalus - Image 1 

The DaedalusX64 dev team has released another round of update for Nintendo 64 emulator for the PSP. The latest alpha revision of DaedalusX64 has implemented various improvements and fixed some minor bugs cased by the previous release.

Changelogs:

  • Revision 441
    • [!] Temporary fix for Banjo Kazooie freezing during the intro.
  • Revision 440
    • Forgot to commit changes on gspMacros.cpp
  • Revision 439
    • [!] Opps removed horrible typo on roms.ini 🙁
    • [+] Finished merging improvements and fixes on roms.ini (props to Yamagushi and  Destroyer5150)
    • [*] We shouldn’t cull front (Mortal Kombat 4 is playable now)
  • Revision 438
    • [~] Refactor/Cleaned up ModifyVtx, now only one function is needed for GBI1 and GBI2, and moved various functions to PSPRenderer.
    • [~] Moved FiddledVtxDKR to PSPrender.h
    • [+] Various changes to roms.ini (thanks Yamagushi and  Destroyer5150)
    • [!] Removed mpRender hack and just use PSPRenderer::Get() directly.
  • Revision 437
    • added vfpu math

Download: DaedalusX64 Alpha Revision 441


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