PSP homebrew – (fxPR) MKULTRA Mod
NoEffex has released his “mod” of MKULTRA, although he did recode a good portion of the actual engine, despite the “mod” name to the brew. He did quite a number on the app, so it ought to be worth a look.
Download: (fxPR) MKULTRA Mod
Visit: QJ.NET PSP Development Forum
NoEffex has released his “mod” of MKULTRA, although he did recode a good portion of the actual engine, despite the “mod” name to the brew. He did quite a number on the app, so it ought to be worth a look.
Developer notes:
Despite the “mod” title, I recoded a pretty good portion of the actual “engine” per se, what loads the cheats, what applies the cheats, what saves, and so on, rather than just editing the looks and calling it my own.
It also uses a custom malloc set that, even though it’s a kernel module, it uses user space for saving cheats, which there is an abundance of, as opposed to the 4 or so mb of kernel ram.
I also removed the search, decoder, and browser as usually it’s unused, and a huge chunk of memory. I don’t have any screenshots on hand, and there’s no readme. If you need a readme, it works the same exact way as NitePR, except it loads infinitely quicker, and when you save it rids of all your foolish little comments that wreak havoc on the memory and it saves the addresses in “%X” as opposed to “%08lX”, thus it can take up to 14 bytes out of every line of cheating, and with that, I had to recode the loader, which instead of load 2 bytes->parse->load 2 more it does load whole thing->parse and it works fine.
Download: (fxPR) MKULTRA Mod
Visit: QJ.NET PSP Development Forum
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