PSP homebrew – Joyau v0.25: a Ruby interpeter for the PSP
If you’re an aspiring game developer and would like to contribute something to the homebrew community, then why not try Kode’s Ruby interpreter for the PSP, “Joyau”. The homebrew program is similar to lua that will allow you to easily create sprites and maps through its built-in classes using the Ruby programing laguage.
Download: Joyau v0.25
Discuss: QJ.NET’s PSP Development forums
If you’re an aspiring game developer and would like to contribute something to the homebrew community, then why not try Kode’s Ruby interpreter for the PSP, “Joyau”. The homebrew program is similar to lua that will allow you to easily create sprites and maps through its built-in classes using the Ruby programing laguage. The latest Joyau update has added some new feartures and various other improvements.
Developer’s note:
About this new update now; you can change the buffer on which you are drawing with the class “Buffer”. It’s almost everything I changed in Joyau’s classes (not all, but I won’t talk about “details”, like functions which returns nil instead of an object in which a NULL pointer is embedded)
From now on, the documentation is generated through RDoc, but it parses my C++ code directly. I’ve a bit “cheated” for the selecters, yet it is far better than parsing a fake-ruby script.
For the compilation, rake is used instead of make. By this Rakefile, I can generate documentations and packages automatically 🙂
Besides, with that new Rakefile, I removed Ruby’s stdlib from the git, since no changes whre applied on it. I’m using Net::FTP to download it instead 🙂
For more info about the release, please check out Kode’s post on our forums below and the README provided in the download..
Download: Joyau v0.25
Discuss: QJ.NET’s PSP Development forums