PSP homebrew – JPCSP v0.3 revision 1280
The latest compiled build of the PlayStation Portable emulator for PC is now available for download courtesy of the JPCSP Team. Version 3.0 revision 1280 of JPCSP features another round of stability upgrade, code cleanups and implemented various other improvements.
Download: JPCSP v0.3 revision 1280
The latest compiled build of the PlayStation Portable emulator for PC is now available for download courtesy of the JPCSP Team. Version 3.0 revision 1280 of JPCSP features another round of stability upgrade, code cleanups and implemented various other improvements.
Changelogs:
- Revision 1280: Implemented fake sceKernelPollMbx() (for “Phantasy Star Portable”).
- Revision 1279:Avoid NullPointerException when exiting
- Revision 1278: Added a fake return for sceSasSetADSR, Heatseeker goes a lot further 🙂 Cleanup for light commands.
- Revision 1277: Fixed ISO file reading: some files were missing in large directories. This should fix some games displaying “umd file not found”.
- Revision 1276: Basic implementation of sceKernelSuspendDispatchThread and sceKernelResumeDispatchThread
- Revision 1275: Restart the list processing after a SIGNAL without callback
- Revision 1274: sceKernelSleepThread / sceKernelWakeupThread: implemented wakeupCount
- Revision 1273: fixes in TRXKICK – do not reset baseOffset after RET command – more robustness in VideoEngine when processing errors (abort list display when displaying more than 5 errors) – pspdisplay: reload new GE after storing previous GE to memory
- Revision 1272: sceKernelReferThreadStatus: fill waitId with ID of waiting object
- Revision 1271: Fix for small swizzled images (e.g. texture_height==1). Do not display “unknown video command 0xff” just after a PRIM command.
Download: JPCSP v0.3 revision 1280
Via [JPCSP]