PSP Homebrew – VSIuO v1.0.0
VSIuO v1.00 is a pre-release from m-cid, offering non-coders the ability to create interactive scenes. According to the file description (duly translated by trusty Google, but feel free to take a crack at it as well, in case ours don’t make sense), it is an “Interactive Viewer scenes using OpenGL. 2 concerns the demonstration of projects, VSIuO and MMuOpengl (My engine using OpenGL). Whew, that sure was a mouthful. But there’s more! Head on to full article for the full details.
Download: VSIuO v1.00
VSIuO v1.00 is a pre-release from m-cid, offering non-coders the ability to create interactive scenes. According to the file description (duly translated by trusty Google, but feel free to take a crack at it as well, in case ours don’t make sense), it is an “Interactive Viewer scenes using OpenGL. 2 concerns the demonstration of projects, VSIuO and MMuOpengl (My engine using OpenGL).
Whew, that was a mouthful. Now, as this is a pre-release only, it is pretty limited to displaying just a single scene. But from what we can gether, it can already contain objects, textured or not, as well as “cameras free of constraints” and a target point.
Here’s the rest of the instructions from the dev. Be sure to check back here for the next update on this app!
Setting a scene
A scene is defined by a file containing 2 subfolders:
- Gfx, for textures png (with alpha channel)
- OBJS for objects in Wavefront format. Obj
Apart from the extension, texture will be known as the object to which it must be associated.
The file vsiuo.content.conf:
This file allows you to build the stage, following instructions.
To view a scene, this file should contain at least contain an instruction Sc
- Sc exemple_scene
- Sc indicates that exemple_scene,
- corresponds to a folder containing a scene that must be loaded.
- Free cm 0.0 0.0 0.0 <> 2.0 0.0 0.0
- Add a free camera, positioned at x = 0, y = 0, z = 0.
- Whose default target point x = 2, y = 0, z = 0.
- Cm target 0.0 0.0 0.0 <> 1.0 0.0 0.0
- Adding a constraint to a camera target point x = 0, y = 0, z = 0.
- Whose default position x = 1, y = 0, z = 0
- Rt exemple_objet y -1.0
- Assigns a cyclical rotation of -1
- exemple_objet to the object on its axis
Orders PSP and PC
- [PSP] CROSS TRIANGLE and [PC] d, x
- Move back a camera free.
- Zoom – a camera + constraint at a point target.
- [PSP] ROUND [PC] o
- Proceed to the next camera.
- [PSP – PC] Directions
- Rotate the camera speed.
- [PSP] Pad
- Rotate the camera speed increased.
Download: VSIuO v1.00
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Via XtremeLua