PSPemu Project – Still Going On

Mattfazzer LOGO

I had a short talk with Matt Farrow, the author of PSPemu, a PSP emulator for PC & XBox about his current progress.

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Matt

Basically, he did something much more than the old ELF interpreter can do, and tried to build his own firmware infrastructure by disassembling and reorganizing the official firmware. Currently he has implemented the basic functionality of Game, Music, Video, Photo and Network.

When talked about the emulation of a commercial game, he mentioned that he invented a new format which comes with .UMD as the file extension. This format will be converted from game ISOs using his own tool, which will bring file compression support to shrink the size of an ISO. But in the mean time, you can still stick to good-old ISOs using all kinds of loaders inside the emulator.

Currently, the emulation speed is fairly slow, around 4 fps. So far he only got Lumines running, but slow as hell. He said he will not release the emulator until the emulator can achieve 15 fps.

Some other features, like WiFi support, will not be supported in the incoming beta version, since it’s too much work for an individual to complete.

In the end, he said the emulation speed might be able to achieve “perfect” in February of 2006, which was a bit too far to see 😉

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Well… Personally, the information above is still not enough to convince me that such a fancy emulator really exists. Maybe, at least, some screenshot will make us feel it’s existence, and Matt agreed with that.

For more information on PSPemu, the official website is [here].

Thanks for the interview, and, wish you a good luck on the development, Matt! 🙂

Mattfazzer LOGO

I had a short talk with Matt Farrow, the author of PSPemu, a PSP emulator for PC & XBox about his current progress.

Untitled-2
Matt

Basically, he did something much more than the old ELF interpreter can do, and tried to build his own firmware infrastructure by disassembling and reorganizing the official firmware. Currently he has implemented the basic functionality of Game, Music, Video, Photo and Network.

When talked about the emulation of a commercial game, he mentioned that he invented a new format which comes with .UMD as the file extension. This format will be converted from game ISOs using his own tool, which will bring file compression support to shrink the size of an ISO. But in the mean time, you can still stick to good-old ISOs using all kinds of loaders inside the emulator.

Currently, the emulation speed is fairly slow, around 4 fps. So far he only got Lumines running, but slow as hell. He said he will not release the emulator until the emulator can achieve 15 fps.

Some other features, like WiFi support, will not be supported in the incoming beta version, since it’s too much work for an individual to complete.

In the end, he said the emulation speed might be able to achieve “perfect” in February of 2006, which was a bit too far to see 😉

——————————–

Well… Personally, the information above is still not enough to convince me that such a fancy emulator really exists. Maybe, at least, some screenshot will make us feel it’s existence, and Matt agreed with that.

For more information on PSPemu, the official website is [here].

Thanks for the interview, and, wish you a good luck on the development, Matt! 🙂

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