PSPLINK Updated to v0.9h

PSPLINKTyRaNiD, one of my favorite developers, has just updated PSPLINK. In case you’ve been out for a while, PSPLINK is a great tool for PSP developers. It allows you to do a lot of stuff without going back to the PSP’s XMB, or technically, VSH. And that in itself is a great boon for developers. I know how it feels to wait for the compiled app to load, only to realise that you made a stupid mistake in the code.

With this tool, you can simply update your eboot over one of the 3 methods available, WiFi, Serial Port or USB. Then, simply restart the app. No need to go thru all the hassle of exiting your app, USB mode, copy-paste, starting app and waiting for another 10-15 seconds. I’ve developed for the PSP and I know it is really irritating.

Anyways, lets get on with the update. Here’s what’s new in the latest version:

  • Hardware debugger support in the shell (on 1.5 firmware only).
  • Support for storing and restoring VFPU registers on exception, can be printed (only in single values at the moment) in the shell.
  • Hardware debugging support in GDB (hbreak and watch), some improvements to the thread management will only return threads in our app and also returns the name of the thread to GDB on the PC.
  • General overhaul to the exception handling model, can debug up to 8 individual threads in the shell.
  • Made current directory persistent over resets so no more re-cding to the right place.
  • A few bug fixes as well.

Please check out the attached manual. You will need it if you want to use this development tool. And by the way this application is just for developers. And finally, this will only run on 1.0 and 1.5 PSPs since it’s using kernel mode to do its work.

Download Link : [PSPLINK 0.9h]

Via PS2DEV

PSPLINKTyRaNiD, one of my favorite developers, has just updated PSPLINK. In case you’ve been out for a while, PSPLINK is a great tool for PSP developers. It allows you to do a lot of stuff without going back to the PSP’s XMB, or technically, VSH. And that in itself is a great boon for developers. I know how it feels to wait for the compiled app to load, only to realise that you made a stupid mistake in the code.

With this tool, you can simply update your eboot over one of the 3 methods available, WiFi, Serial Port or USB. Then, simply restart the app. No need to go thru all the hassle of exiting your app, USB mode, copy-paste, starting app and waiting for another 10-15 seconds. I’ve developed for the PSP and I know it is really irritating.

Anyways, lets get on with the update. Here’s what’s new in the latest version:

  • Hardware debugger support in the shell (on 1.5 firmware only).
  • Support for storing and restoring VFPU registers on exception, can be printed (only in single values at the moment) in the shell.
  • Hardware debugging support in GDB (hbreak and watch), some improvements to the thread management will only return threads in our app and also returns the name of the thread to GDB on the PC.
  • General overhaul to the exception handling model, can debug up to 8 individual threads in the shell.
  • Made current directory persistent over resets so no more re-cding to the right place.
  • A few bug fixes as well.

Please check out the attached manual. You will need it if you want to use this development tool. And by the way this application is just for developers. And finally, this will only run on 1.0 and 1.5 PSPs since it’s using kernel mode to do its work.

Download Link : [PSPLINK 0.9h]

Via PS2DEV

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