Pspsokoban v0.7 – now with more new characters and levels
After the huge update a couple of days ago, forum regular shadow77340 has once again released an update for PSPsokoban. For those of you who missed the last update, this PSP homebrew game is a port of Mariosokoban and is based on a Japanese puzzle game where players push boxes around a maze and try to put them in designated locations.
This update bumps the version up to v0.7 and includes the following changes:
- 8 new characters Ichigo bankai, Grimmjow (bleach), Toad, Trunks (dbz), Cloud (ff7), baby mario, tails (sonic), ness (nintendo).
- Add 3 new level
- There is a music in the option
- fix a bug who doesn’t play correctly sounds on the main menu.
- Floor is replaced by sprites
- A best system of savedata ( only 1 file )
- A lot of target has changed
- A best system of high score , can now save the 5 first best score.
- Can now take screenshots on game with square
- Can now change CPU frequency , to change opend pspsokoban/data/cpufrequency.txt end write the frequency.
- ex : if you want the game run at 266mhz write “266” on the file.
- fix a forget on the level 23 ( missed one target)
- Change the SDN0.at3 (music of the eboot)
The whole readme file’s in French, so we ran a bit of it through the sometimes not-so-trusty Babel Fish translator and came up with the following game controls:
Controls in the editor mode:
- O to put a way
- X to put a wall
- [] to put a case
- ^ to put a objetif
- L to put a character
- Start to save the map
- Select to return to the menu
Controls in the simulation mode:
- Directional pad or joystick to move
- Select to return to the menu
If you encounter any bugs or have any suggestions, click on the “visit” link below to talks about this release on QJ’s PSP Development forums. The source code is also available for download below for those who are interested in checking our the code for PSPsokoban.
Download: PSPsokoban v0.7
Download: PSPsokoban v0.7 source code
Visit: PSP Development forums
After the huge update a couple of days ago, forum regular shadow77340 has once again released an update for PSPsokoban. For those of you who missed the last update, this PSP homebrew game is a port of Mariosokoban and is based on a Japanese puzzle game where players push boxes around a maze and try to put them in designated locations.
This update bumps the version up to v0.7 and includes the following changes:
- 8 new characters Ichigo bankai, Grimmjow (bleach), Toad, Trunks (dbz), Cloud (ff7), baby mario, tails (sonic), ness (nintendo).
- Add 3 new level
- There is a music in the option
- fix a bug who doesn’t play correctly sounds on the main menu.
- Floor is replaced by sprites
- A best system of savedata ( only 1 file )
- A lot of target has changed
- A best system of high score , can now save the 5 first best score.
- Can now take screenshots on game with square
- Can now change CPU frequency , to change opend pspsokoban/data/cpufrequency.txt end write the frequency.
- ex : if you want the game run at 266mhz write “266” on the file.
- fix a forget on the level 23 ( missed one target)
- Change the SDN0.at3 (music of the eboot)
The whole readme file’s in French, so we ran a bit of it through the sometimes not-so-trusty Babel Fish translator and came up with the following game controls:
Controls in the editor mode:
- O to put a way
- X to put a wall
- [] to put a case
- ^ to put a objetif
- L to put a character
- Start to save the map
- Select to return to the menu
Controls in the simulation mode:
- Directional pad or joystick to move
- Select to return to the menu
If you encounter any bugs or have any suggestions, click on the “visit” link below to talks about this release on QJ’s PSP Development forums. The source code is also available for download below for those who are interested in checking our the code for PSPsokoban.
Download: PSPsokoban v0.7
Download: PSPsokoban v0.7 source code
Visit: PSP Development forums