PSPTex v1.04
Three days after hitchhikr released PSPTex v1.03, he came up with the updated version: PSPTex v1.04.
We already mentioned the details on the first version of the application, PSPTex v1.01, but for the sake of those who haven’t been acquainted, we’ll brush up on a little info here. hitchhikr’s app is basically a save plugin for GIMP 2.2.x and 2.3.x that allows anyone to create textures on the PSP. The program, apart from being able to save RGBA, indexed textures, and DXTC compressed ones, can also support swizzle mode. It actually has a handful of other features, too, such as generating mipmaps, color key feature, and gray scale to alpha channel texture conversion.
With the updated version in PSPTex v1.04, hitchhkr was able to fix the DXT1 compression and DXT3 fetching issues. Also, the developer added an option to save picture data and palettes as source codes in this version.
Download: [PSPTex v1.04]
Three days after hitchhikr released PSPTex v1.03, he came up with the updated version: PSPTex v1.04.
We already mentioned the details on the first version of the application, PSPTex v1.01, but for the sake of those who haven’t been acquainted, we’ll brush up on a little info here. hitchhikr’s app is basically a save plugin for GIMP 2.2.x and 2.3.x that allows anyone to create textures on the PSP. The program, apart from being able to save RGBA, indexed textures, and DXTC compressed ones, can also support swizzle mode. It actually has a handful of other features, too, such as generating mipmaps, color key feature, and gray scale to alpha channel texture conversion.
With the updated version in PSPTex v1.04, hitchhkr was able to fix the DXT1 compression and DXT3 fetching issues. Also, the developer added an option to save picture data and palettes as source codes in this version.
Download: [PSPTex v1.04]