Publisher complains about next-gen game development costs

Blast Entertainment's Home Alone - Image 1Gamers are not the only ones who have to spend quite a bunch for their gaming needs. With the next-gen consoles, game development is getting more difficult that even Final Fantasy‘s creator Hironobu Sakaguchi complained about its complexity. During the Northern Exposure conference, Blast! Entertainment CEO Sean Brennan expressed his frustrations toward expensive game development.

“What embarrassment” Brennan said when referring to how difficult it is to gain profit, or even just get back the $ 20 million spent on making a game. He mentioned that next-gen games will only sell when “the installed base is high enough.” According to him, game publishers right now are just releasing games as an ego trip or caused by having a copycat mentality.

Apparently, he’s talking about American publishers and said that they’re looking internally to make sure an external developer doesn’t waste the budget. He also advised UK developers to play their strengths, and said that UK tastes don’t always work while US dominates the world. No one would detest to that if Nintendo, Square Enix, Konami, Capcom and all those big names weren’t Japanese…

Via Games Industry

Blast Entertainment's Home Alone - Image 1Gamers are not the only ones who have to spend quite a bunch for their gaming needs. With the next-gen consoles, game development is getting more difficult that even Final Fantasy‘s creator Hironobu Sakaguchi complained about its complexity. During the Northern Exposure conference, Blast! Entertainment CEO Sean Brennan expressed his frustrations toward expensive game development.

“What embarrassment” Brennan said when referring to how difficult it is to gain profit, or even just get back the $ 20 million spent on making a game. He mentioned that next-gen games will only sell when “the installed base is high enough.” According to him, game publishers right now are just releasing games as an ego trip or caused by having a copycat mentality.

Apparently, he’s talking about American publishers and said that they’re looking internally to make sure an external developer doesn’t waste the budget. He also advised UK developers to play their strengths, and said that UK tastes don’t always work while US dominates the world. No one would detest to that if Nintendo, Square Enix, Konami, Capcom and all those big names weren’t Japanese…

Via Games Industry

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