Q-Games brings classic-style gaming to PSN with PixelJunk Racers

Back in the day, the difference between 8-bit and 16-bit machines can already be considered a jump from one generation to another. Today, some people will complain if a character model in a next-gen console doesn’t have millions more pixels than the last game they touched. However, as most of us know, eye-bleeding graphics don’t equate to high-quality games; developer Q-Games is aware of that, and decided to go back to 2D when things were simple.

Q-Games President and Executive Producer Dylan Cuthbert gathered a team just to create games reminiscent to the quirky style of ZX Spectrum and Commodore 64 titles. Their latest entry for PSN is PixelJunk Racers, which Cuthbert is very proud of.

On the Official PlayStation Blog, Cuthbert defined their upcoming game as “a quirky little slot car style racing game with lots of weird rules and conditions.” Find out how weird exactly by watching the video below.

 



For the full blog entry, click on the Read link below.

Back in the day, the difference between 8-bit and 16-bit machines can already be considered a jump from one generation to another. Today, some people will complain if a character model in a next-gen console doesn’t have millions more pixels than the last game they touched. However, as most of us know, eye-bleeding graphics don’t equate to high-quality games; developer Q-Games is aware of that, and decided to go back to 2D when things were simple.

Q-Games President and Executive Producer Dylan Cuthbert gathered a team just to create games reminiscent to the quirky style of ZX Spectrum and Commodore 64 titles. Their latest entry for PSN is PixelJunk Racers, which Cuthbert is very proud of.

On the Official PlayStation Blog, Cuthbert defined their upcoming game as “a quirky little slot car style racing game with lots of weird rules and conditions.” Find out how weird exactly by watching the video below.

 



For the full blog entry, click on the Read link below.

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